I'm looking for information on how to save the runtime state of rigid bodies with Bullet Physics. Most of my world consists of static objects, but I have a few dynamic and kinematic objects as well. I ...
I'm trying to create an arbitrary sized(but not infinite) 2d tilebased world. My question is, how do i save a world like this? My idea was to split up the tiles into bigger chunks and then save those ...
I'm building an RPG style game, but i have some trouble with storing data from entities. These entities can carry data including but not limited to their location, their graphics, whether they are ...