I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to save each type. They all are based on ...
I have a question regarding the pausing/freezing a game while a window/pausemenu will appear at center of the screen. I've already created a pausescreen class which will be called each time the back ...
I'm looking for information on how to save the runtime state of rigid bodies with Bullet Physics. Most of my world consists of static objects, but I have a few dynamic and kinematic objects as well. I ...
I'm trying to create an arbitrary sized(but not infinite) 2d tilebased world. My question is, how do i save a world like this? My idea was to split up the tiles into bigger chunks and then save those ...
I'm building an RPG style game, but i have some trouble with storing data from entities. These entities can carry data including but not limited to their location, their graphics, whether they are ...