6
votes
4answers
470 views

Set Checkpoints vs. Player Saves

I'm making a top-down action / horror game, and I'm in the process of adding a "save game" feature. However, I'm torn between having automatic checkpoints throughout the level and letting the user ...
4
votes
2answers
202 views

Load state / continue game based on user input

I'm working on a rather simple 2D game, with a pretty small set of values that will need to be preserved for a user to pick up where they left off last time they played. Rather than saving/loading ...