I have a 2D tile based RPG for which I'm developing save game function. In particular, I'm trying to save this structure: A caster can have multiple buffs that he maintains. Each buff can have ...
There is a theoretical mismatch of the entity system and the savegame system, which is think is common, but I haven't found resources about that. Therefore I will explain both systems first, as short ...
I have recently read about how to create procedural worlds... but how do I save one? In games like Terraria or Minecraft users can freely modify the landscape, but that world can't be recreated from ...