0
votes
1answer
84 views

What's the best way to save scores per level in android?

I'm in the middle of programming a tile based puzzle game, then i realized i don't have any good ways to save data. For the moment i'm using these long combined strings for sharedpreferences and i'm ...
1
vote
2answers
113 views

In Android, is saving game data in a binary file a good approach?

I am nearly finished with my Android game, but I want to make sure my save format is good. I am working on a fairly large game, so data such as high scores, stars, etc. are stored for around 80 ...
0
votes
0answers
254 views

Using Parcelable in Android to save an object to a Bundle

I'm attempting to ascertain the best method of saving the state of everything in my game for those cases when the app is sent to the background, so, for instance.... • User has pressed the 'Home' key ...
0
votes
0answers
323 views

pause or freezing game screen

I have a question regarding the pausing/freezing a game while a window/pausemenu will appear at center of the screen. I've already created a pausescreen class which will be called each time the back ...
3
votes
1answer
112 views

Saving data across same game in multiple devices [closed]

Is there any library or something that works like iCloud but for different operating systems (Android, IOS, Windows Phone) that allow me to save game data to cloud and open the game data from another ...
1
vote
1answer
356 views

sharing preferences between two apps on android with libgdx

I am making an android game with both a demo version and a paid version. I want users who decide to buy the paid version to continue from where they left off, with all their old data and settings. ...
6
votes
1answer
844 views

What methods should save/load a game state

There are a lot of articles about how to save a state of a game and they are pretty good. But I have one conceptual misunderstanding where should I save the state? My game has number of screens and ...