Ruby is an open-source dynamic OO interpreted language created by Yukihiro Matsumoto (Matz) in the 1990s that combines the good bits from Perl, Smalltalk and Lisp. It supports multiple programming paradigms. Ruby's primary purpose is to "help every programmer in the world to be productive, and to ...
-1
votes
0answers
21 views
TMX loader for Gosu
Is there a fully operational and updated TMX tiled map loader for gosu?
If not, is there another option for tiled maps that will save me the need to write my own implementation?
-1
votes
1answer
86 views
3D Graphics Engine for Ruby on Rails
I've had a good few months of experience with Ruby on Rails, creating my own CMS system, a social network and even a VOIP enabled answering phone machine. I'm also an established 3D modeller, and what ...
-1
votes
0answers
280 views
HTML5 Game Engine written in Ruby [closed]
was there any HTML5 game engine that written in ruby?
i'm quite sick with javascript long syntax..
HTML5 needed because the need to port it to various mobile devices..
0
votes
1answer
287 views
Ruby Vs. C# - Better for Game Programming [closed]
I have seen some games made in C#, such as using the XNA. I saw some games made in Ruby by using the RGSS1-3 API as well. I just can't decide on my own which would be easier to learn and apply for ...
2
votes
2answers
259 views
Is it possible to make/translate a 3d engine to ruby on rails?
I am looking to make a 3D FPS that runs inside web browsers. I looked into using WebGL, but it didn't seem far enough along into development. I decided on using RoR because Ruby was a language I knew.
...
0
votes
0answers
78 views
RMXP / RGSS - Detecting in game process in a script
Well hello everyone. I am making a script but I bumped into a problem:
I want to insert in the script where it detects whether the actor equips, for example, weapon 1, then do something (which i ...
0
votes
0answers
71 views
Where to get sounds for game development for kids [closed]
I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. For the sounds for their games I've been showing them http://www.bfxr.net/. It's decent, but the samples are limited and ...
0
votes
1answer
318 views
Where to get PNG icons/graphics for game development for kids? [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. Kids love it, including the part where they have ...
1
vote
0answers
121 views
Moving while doing loop animation in RPGMaker
I made a custom class to display character portrait in RPGMaker XP
Here is the class :
class Poser
attr_accessor :images
def initialize
@images = Sprite.new
@images.bitmap = ...
2
votes
1answer
282 views
multi-dimension array problem in RGSS (RPG Maker XP)
This is my first day code script in RMXP. I read tutorials, ruby references, etc and I found myself stuck on a weird problem, here is the scenario:
I made a custom script to display layered images
...
1
vote
0answers
146 views
Ruby/SDL vs. RUDL [closed]
I'm interested in using Ruby for 2D games. I have to pick between Ruby/SDL and RUDL, both of which are Ruby SDL wrappers.
Which is better? Better means "less bugs" and "more usable," although the ...
0
votes
1answer
558 views
Teaching game development with Ruby [closed]
I want to teach game development to kids as part of a course (year-long) involving Ruby. Unfortunately it looks like the game development kits available in Ruby (even in the form of bindings) are ...
1
vote
2answers
337 views
How can I improve this architecture?
In a roguelike I'm developing in Ruby, I started with a traditional object hierarchy where all game logic relevant to creatures were contained in the Creature class. Movement logic, for example:
...
0
votes
0answers
143 views
Designing environments for an action-platformer [closed]
I'm really interested in making an action platformer in the vein of Cave Story and The Iconoclasts, I'm totally fine with coding it, I've done similar stuff in the past, but where I'm getting stuck is ...
4
votes
1answer
191 views
What's the best way to track game phases?
I'm currently writing an IRC bot in Ruby to play some kind of strategy game (it doesn't matter which), but I'm hesitating between several solutions to implement a phases system the "best" way.
The ...
0
votes
1answer
210 views
Railgun Ruby - is there a documentation?
I finally found Railgun Ruby on the web and installed it.
But I cannot find any documentations.
Does anyone have played around with it? Does anyone still have a good documentation about it?
I'd ...
3
votes
5answers
516 views
Porting Ruby/NCruses Rogue-Like to .NET and FlatRedBall
I created an awesome rogue-like game in Ruby. For the GUI, I used NCurses. Since I'm using FlatRedBall as my engine of choice for Silverlight game development, I want to port this game over.
What is ...
0
votes
1answer
1k views
Ruby: implementing alpha-beta pruning for tic-tac-toe
So, alpha-beta pruning seems to be the most efficient algorithm out there aside from hard coding (for tic tac toe). However, I'm having problems converting the algorithm from the C++ example given in ...
23
votes
9answers
8k views
Is ruby a suitable language for game development?
I want to move into some game development, but the only language I know really well is Ruby. Most of what I have read seems to point towards lower level languages like C++ for game development, or ...
