Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

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Building placement in tilemaps (pattern matching)

I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
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Enemy watched area in games

I need to implement a feature in RTS game where the area watched by enemy is covered with highlight.something similar to "Commandos " I don't know how it's called in professional circles. Any ...
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RTS-style fog of war woes

So I'm trying to make an RTS-style line of sight fog of war style engine for my grid based game. Currently I am getting a set of vertices by raycasting in 360 degree. Then I use that list of vertices ...
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What are the things i should be looking for being the lead of a research team

I am the lead of a research team at my university we are trying to research new developments for artificial intelligence in video games. We are starting with the genre Real-Time-Strategy. The ...