I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
I'm trying to make an RTS for android using libgdx. I would like to have collision detection to be able to detect ships inside the range of weapons and collision between my bullets and the ships. So ...
In RTS games do unit objects (movable, controllable units) contain location information? ie. would a unit class have a 'coordinates' field or something of this manner? Or is it more common to have a ...