Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

learn more… | top users | synonyms

3
votes
1answer
93 views

2D Map Editor Tiles Palette - Best suited Java Elements to use?

I'm making a 2D RTS Map Editor and here came the moment to make a Palette which is just a popup frame showing tiles to be clicked on and then applied on the map. I'm wondering which Java Elements to ...
1
vote
1answer
65 views

Correct order of entity updates and collision detection

I'm trying to simulate a number of units walking in a single file. My update loop looks like this: for each unit: n = compute next position if n is empty then move to n If I start the loop ...
2
votes
0answers
105 views

Scene Graph: Does anybody have a real world example?

I'm trying to wrap my head around how scene graphs work, and how to apply that to my game, in the context of all my game objects, including assets, cameras, units, shaders, etc. All I can find are ...
1
vote
0answers
73 views

Efficient Collision detection for polygons (fleet) in an RTS

I'm trying to make an RTS for android using libgdx. I would like to have collision detection to be able to detect ships inside the range of weapons and collision between my bullets and the ships. So ...
0
votes
0answers
59 views

Unity3d NetworkServer.SpawnWithClientAuthority

How do I spawn a gameObject with client authority from outside of the main client? I'm trying to make this function: http://hastebin.com/bobezisexa.avrasm But it keeps saying "trying to spawn ...