Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

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Building placement in tilemaps (pattern matching)

I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
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Enemy watched area in games

I need to implement a feature in RTS game where the area watched by enemy is covered with highlight.something similar to "Commandos " I don't know how it's called in professional circles. Any ...