Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

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Building placement in tilemaps (pattern matching)

I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
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Efficient Collision detection for polygons (fleet) in an RTS

I'm trying to make an RTS for android using libgdx. I would like to have collision detection to be able to detect ships inside the range of weapons and collision between my bullets and the ships. So ...
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Unit, Map Decoupling Proper OO Practice in an RTS Game

In RTS games do unit objects (movable, controllable units) contain location information? ie. would a unit class have a 'coordinates' field or something of this manner? Or is it more common to have a ...