Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

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3
votes
4answers
3k views

RTS Engine or DotA-like game

Is there any good documented and simple Game engine for RTS games, especially for building DotA-like game? I know I can use Crystal Space, Irrlicht or another Game Engine. But I need most similar ...
14
votes
2answers
1k views

RTS Game Protocol

I've been thinking about a multi player RTS game. The part that I can't seem to get around is keeping unit movement synced. If I move unit A to spot XY, I have to communicate that back to server that ...
9
votes
2answers
751 views

How do I implement group formations in a 3D RTS?

I managed to get pathfinding work for a single unit, and I managed to avoid agent-agent collision, but now I need to be able to send a group of agents to some location. This is my set-up so far: ...
6
votes
1answer
607 views

Essentials for building a RTS

I was wondering if anyone had any links to good reads or books in regards to things to think about when developing a RTS game, I would have been reading things like ...
10
votes
1answer
758 views

Fog Of War - XNA

I'm creating my own top down 2D RTS game for personal educational purposes. Currently I really just copying Starcraft's design/ideas. I've decided I should probably implement Fog Of War too. Let me ...
9
votes
2answers
372 views

Boat passing under a bridge in a 2D tile based RTS

I'm writing a 2D tile based RTS. And I want to add a 'pseudo 3D' feature to it - bridges over the rivers. I havent't start any coding yet, just trying to think how it fits the collision detection ...
5
votes
2answers
746 views

Implementing fog of war in opengl es 2.0 game

Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an ...
4
votes
1answer
157 views

Draw “vision cone” / targetting element onto game world

I'm wanting to indicate various things using a "pie slice" sort of shape as below. Similar to vision cones in stealth game minimaps, or targetting indicators in RTS type games for frontal area ...
3
votes
1answer
152 views

How do I create a selection rectangle?

I have a basic prototype working with health, resources and units. The problem is: How do I select multiple units? I have an idea of making an rectangle which dynamically extends with the mouse ...