Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

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4
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1answer
506 views

“Unclutter” units in RTS game

For intentional reasons, certain units in the game I'm currently programming don't have any collision detection and response among each other. This enables them to clutter right on top of each ...
10
votes
2answers
2k views

How do I implement group formations in a 3D RTS?

I managed to get pathfinding work for a single unit, and I managed to avoid agent-agent collision, but now I need to be able to send a group of agents to some location. This is my set-up so far: ...
3
votes
4answers
5k views

RTS Engine or DotA-like game [closed]

Is there any good documented and simple Game engine for RTS games, especially for building DotA-like game? I know I can use Crystal Space, Irrlicht or another Game Engine. But I need most similar ...
16
votes
2answers
3k views

RTS Game Protocol

I've been thinking about a multi player RTS game. The part that I can't seem to get around is keeping unit movement synced. If I move unit A to spot XY, I have to communicate that back to server that ...
13
votes
1answer
2k views

How are “2.5D” art assets created?

By "2.5D" I mean the art style in games such as Roller Coaster Tycoon, Age of Empires 2 or Fallout 1 and 2: Everything in the games appears to be created with a "pixel art"-like tool. Am I correct? ...
8
votes
1answer
2k views

Essentials for building a RTS

I was wondering if anyone had any links to good reads or books in regards to things to think about when developing a RTS game, I would have been reading things like ...
12
votes
1answer
2k views

How can I create gradiented Fog of War?

I'm creating a top down 2D RTS game for educational purposes. Currently, I'm really just copying Starcraft's design/ideas. I've decided I should probably implement Fog Of War too. My expectations: ...
9
votes
2answers
512 views

Boat passing under a bridge in a 2D tile based RTS

I'm writing a 2D tile based RTS. And I want to add a 'pseudo 3D' feature to it - bridges over the rivers. I havent't start any coding yet, just trying to think how it fits the collision detection ...
5
votes
3answers
586 views

Determining the end location for AI movement in groups in a 2D RTS

I have written an RTS game (a demo for a game engine of sorts, actually) in which the user's basic interaction with the game is to select a bunch of soldiers and then right-click on the map to move ...
4
votes
1answer
231 views

Draw “vision cone” / targetting element onto game world

I'm wanting to indicate various things using a "pie slice" sort of shape as below. Similar to vision cones in stealth game minimaps, or targetting indicators in RTS type games for frontal area ...
2
votes
2answers
1k views

How to implement lockstep model for RTS game?

In my effort to learn programming I'm trying to make a small RTS style game. I've googled and read a lot of articles and gamedev q&a's on the topic of lockstep synchronization in multiplayer RTS ...
5
votes
2answers
2k views

Implementing fog of war in opengl es 2.0 game

Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an ...
4
votes
3answers
615 views

Pathfinding for a lot of units, mostly random movement

I'm using a uniform cost eight-directional grid as a map, with buildings that represent unpassable terrain - the map tries to simulate a top-down flat city. I'm trying to fill the city with randomly ...
3
votes
1answer
193 views

How do I create a selection rectangle?

I have a basic prototype working with health, resources and units. The problem is: How do I select multiple units? I have an idea of making an rectangle which dynamically extends with the mouse ...