Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

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RTS game unit damage & defense calculation [closed]

How can I model armies attacking each other in an RTS? I know how I would do it if it is an RPG game. Character has few stats that affect damage/defense and then compare it with enemy character and ...
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Real-Time-Strategy control structures/achitecture [closed]

I am looking at building a real time strategy game (of at least the framework for one) in Unity, and was wondering what control structures and/or architecture I should focus on using. current ...
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Generic Class Name for RTS [closed]

Hopefully this will be a nice easy question :- I am building an RTS as a way of learning OOP techniques. Currently the code has the following classes Class MustInherit GameUnit Class MustInherit ...