Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

learn more… | top users | synonyms

7
votes
1answer
460 views

Need help choosing the right networking approach/platform for an RTS

I have been thinking for a while about making an online 2D RTS-like game. (2-6 players in a match, up to 50-60 units, no AI). The key thing here is that I want the game to be playable in a browser, so ...
15
votes
5answers
2k views

2D tycoon games vs. 3D tycoon games

I fully accept that this could be just me, but I can't help but notice that I have never become addicted to any 3D tycoon or city-building games but I have become addicted to many older 2D tycoon ...
9
votes
4answers
4k views

Properties of good RTS level design? [closed]

I saw the general level design question but not much of it applies to building good solid levels for RTS games. Where can i find information on rules and mechanics of RTS level design?
8
votes
4answers
2k views

Which for basic RTS prototype: Unity or Torque? [closed]

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...