I have been thinking for a while about making an online 2D RTS-like game. (2-6 players in a match, up to 50-60 units, no AI). The key thing here is that I want the game to be playable in a browser, so ...
I fully accept that this could be just me, but I can't help but notice that I have never become addicted to any 3D tycoon or city-building games but I have become addicted to many older 2D tycoon ...
I saw the general level design question but not much of it applies to building good solid levels for RTS games. Where can i find information on rules and mechanics of RTS level design?
I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...