Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.

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Communicating between simulation and rendering in RTS

I've been creating an RTS game, and I'm a little unsure about how to deal with the above. Right now, I wish to control which units are visible to which players, and I've run into a little problem. ...
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3answers
344 views

XNA RTS A* pathfinding issues

I'm starting to develop an RTS game using the XNA framework in C# and am still in the very early prototyping stage. I'm working on the basics. I've got unit selection down and am currently working on ...
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1answer
265 views

Creating movement path displays in a top-down 2d RTS

My game is a top-down 2d RTS coded in C# using SFML's libraries. I want that during unit selection, a unit will display it's movement path on the map. Currently, after the path is computed as a list ...
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0answers
47 views

Enemy watched area in games

I need to implement a feature in RTS game where the area watched by enemy is covered with highlight.something similar to "Commandos " I don't know how it's called in professional circles. Any ...
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1answer
194 views

Any examples of fair mmo games with quick completion [closed]

I'm looking for some example games for inspiration that allow from 10 to a large number of players at a time and can be completed in 10 to 30 minutes. I'm looking for something that would have ...
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0answers
293 views

RTS-style fog of war woes

So I'm trying to make an RTS-style line of sight fog of war style engine for my grid based game. Currently I am getting a set of vertices by raycasting in 360 degree. Then I use that list of vertices ...
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0answers
60 views

What are the things i should be looking for being the lead of a research team

I am the lead of a research team at my university we are trying to research new developments for artificial intelligence in video games. We are starting with the genre Real-Time-Strategy. The ...
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0answers
112 views

In a browser based MMO RTS… Art? [duplicate]

Possible Duplicate: How do I find artists to work on my game? I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
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2answers
1k views

How much server bandwidth does an average RTS game require per month? [closed]

My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly ...
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0answers
103 views

AI for mass battles in Unity [closed]

I'm looking at building a game where there are many large battles controlled in an RTS like way. When I say large I'm talking 100's in the battle in multiple teams. My question is what is the best way ...
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2answers
102 views

XNA moving towards 3D point, RTS style

I looked around to see if this question had already been asked- maybe it has, maybe it hasn't, I don't know. I'm trying to make a 3D RTS game. Right now we're trying to get the basics on the table. ...
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1answer
110 views

Building placement in tilemaps (pattern matching)

I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
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2answers
211 views

RTS game unit damage & defense calculation [closed]

How can I model armies attacking each other in an RTS? I know how I would do it if it is an RPG game. Character has few stats that affect damage/defense and then compare it with enemy character and ...
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1answer
177 views

Real-Time-Strategy control structures/achitecture [closed]

I am looking at building a real time strategy game (of at least the framework for one) in Unity, and was wondering what control structures and/or architecture I should focus on using. current ...
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1answer
89 views

Generic Class Name for RTS [closed]

Hopefully this will be a nice easy question :- I am building an RTS as a way of learning OOP techniques. Currently the code has the following classes Class MustInherit GameUnit Class MustInherit ...
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2answers
165 views

Extremely Hybrid Game requirements [closed]

What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ...

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