Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.
0
votes
2answers
199 views
Communicating between simulation and rendering in RTS
I've been creating an RTS game, and I'm a little unsure about how to deal with the above. Right now, I wish to control which units are visible to which players, and I've run into a little problem. ...
0
votes
3answers
344 views
XNA RTS A* pathfinding issues
I'm starting to develop an RTS game using the XNA framework in C# and am still in the very early prototyping stage. I'm working on the basics. I've got unit selection down and am currently working on ...
0
votes
1answer
265 views
Creating movement path displays in a top-down 2d RTS
My game is a top-down 2d RTS coded in C# using SFML's libraries. I want that during unit selection, a unit will display it's movement path on the map. Currently, after the path is computed as a list ...
0
votes
0answers
47 views
Enemy watched area in games
I need to implement a feature in RTS game where the area watched by enemy is covered with highlight.something similar to "Commandos " I don't know how it's called in professional circles. Any ...
0
votes
1answer
194 views
Any examples of fair mmo games with quick completion [closed]
I'm looking for some example games for inspiration that allow from 10 to a large number of players at a time and can be completed in 10 to 30 minutes. I'm looking for something that would have ...
0
votes
0answers
293 views
RTS-style fog of war woes
So I'm trying to make an RTS-style line of sight fog of war style engine for my grid based game. Currently I am getting a set of vertices by raycasting in 360 degree. Then I use that list of vertices ...
0
votes
0answers
60 views
What are the things i should be looking for being the lead of a research team
I am the lead of a research team at my university we are trying to research new developments for artificial intelligence in video games. We are starting with the genre Real-Time-Strategy. The ...
0
votes
0answers
112 views
In a browser based MMO RTS… Art? [duplicate]
Possible Duplicate:
How do I find artists to work on my game?
I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
-1
votes
2answers
1k views
How much server bandwidth does an average RTS game require per month? [closed]
My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture.
The game will have a small map with mostly ...
-1
votes
0answers
103 views
AI for mass battles in Unity [closed]
I'm looking at building a game where there are many large battles controlled in an RTS like way. When I say large I'm talking 100's in the battle in multiple teams. My question is what is the best way ...
-1
votes
2answers
102 views
XNA moving towards 3D point, RTS style
I looked around to see if this question had already been asked- maybe it has, maybe it hasn't, I don't know.
I'm trying to make a 3D RTS game. Right now we're trying to get the basics on the table. ...
-1
votes
1answer
110 views
Building placement in tilemaps (pattern matching)
I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
-1
votes
2answers
211 views
RTS game unit damage & defense calculation [closed]
How can I model armies attacking each other in an RTS?
I know how I would do it if it is an RPG game. Character has few stats that affect damage/defense and then compare it with enemy character and ...
-3
votes
1answer
177 views
Real-Time-Strategy control structures/achitecture [closed]
I am looking at building a real time strategy game (of at least the framework for one) in Unity, and was wondering what control structures and/or architecture I should focus on using.
current ...
-6
votes
1answer
89 views
Generic Class Name for RTS [closed]
Hopefully this will be a nice easy question :-
I am building an RTS as a way of learning OOP techniques.
Currently the code has the following classes
Class MustInherit GameUnit
Class MustInherit ...
-12
votes
2answers
165 views
Extremely Hybrid Game requirements [closed]
What system specifications would a game need if it was:
Total players per planet: ~20000
Total players per team:~1M
Total players per map(small volume of space or small surface over a planet): ...