I want to develop some RTS/simulation game. Therefore I need a camera perspective like one knows it from Anno 1602 - 1404, as well as the camera scrolling. I think this is called isometric perspective ...
I'm using Unity3d to develop a RTS/TD hybrid prototype game. What is the best approach for "awareness" between units and their enemies? Is it sane to have every unit check the distance to every enemy ...
I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...