1
vote
1answer
181 views

Who should respond to collision: Unit or projectile?

In an RTS if a projectile hits a unit. Who should handle the collision? If projectile handles the collision, it must be aware of all possible types of units, to know what damage to inflict. For ...
4
votes
1answer
832 views

Efficient physics and collision detection for RTS

I'm thinking about writing my own RTS game and while I'm more or less clear about how the game engine should work, I need some directions as to how to implement physics and collision detection. Now, ...
6
votes
1answer
687 views

What are some good methods of implementing RTS-style Box selection?

i'm just scouting around for different methods of implementing a typical rts box selection (not the 2D box on the screen, but what units are selected with the box) when selecting units, and would ...