Implementing network lag compensation is hard, how to avoid it? Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a ...
I'm looking for some example games for inspiration that allow from 10 to a large number of players at a time and can be completed in 10 to 30 minutes. I'm looking for something that would have ...
What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ...
For making an online multiplayer browser-based game, what tech would be more efficient to use? [closed]
I asked a partial question on stackoverflow, and then realized that this would be the place to get a better answer because this is the game dev website, and you all may know more than the programmers ...
Possible Duplicate: How do I find artists to work on my game? I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
I'm looking for an online game with a persistent world where you are allowed to code (and add) your own 'players' (it can be in any language / script). A sort of RTS but for bots. Does that even ...