Tagged Questions
-3
votes
1answer
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Real-Time-Strategy control structures/achitecture [closed]
I am looking at building a real time strategy game (of at least the framework for one) in Unity, and was wondering what control structures and/or architecture I should focus on using.
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8
votes
2answers
392 views
Manage a large number of independent actors in real-time
I am working on a large scale real-time strategy game - ideally with thousands of units active at once - but I am having trouble managing all of the units at once without it becoming astonishingly ...