4
votes
1answer
501 views

“Unclutter” units in RTS game

For intentional reasons, certain units in the game I'm currently programming don't have any collision detection and response among each other. This enables them to clutter right on top of each ...
9
votes
2answers
506 views

Boat passing under a bridge in a 2D tile based RTS

I'm writing a 2D tile based RTS. And I want to add a 'pseudo 3D' feature to it - bridges over the rivers. I havent't start any coding yet, just trying to think how it fits the collision detection ...
13
votes
1answer
2k views

How are “2.5D” art assets created?

By "2.5D" I mean the art style in games such as Roller Coaster Tycoon, Age of Empires 2 or Fallout 1 and 2: Everything in the games appears to be created with a "pixel art"-like tool. Am I correct? ...
12
votes
1answer
2k views

How can I create gradiented Fog of War?

I'm creating a top down 2D RTS game for educational purposes. Currently, I'm really just copying Starcraft's design/ideas. I've decided I should probably implement Fog Of War too. My expectations: ...
3
votes
1answer
934 views

Scrolling the camera when the mouse cursor gets to the edge of the screen

I was wondering if you could help me: In XNA I have a hexagonal map, and the size of the map currently exceeds the size of the window. There is already code in place to move the 'camera' around the ...
15
votes
5answers
1k views

2D tycoon games vs. 3D tycoon games

I fully accept that this could be just me, but I can't help but notice that I have never become addicted to any 3D tycoon or city-building games but I have become addicted to many older 2D tycoon ...