I'm trying to simulate shadows for a 2d topdown RPG, but I can't think of the best way to do this so far I've tried making copies of the original game entities and turning all opaque pixels black ...
Imagine some creatures that fight and gain experience when they win. After some experience, they level up. Im trying to define a well balanced fair model. I Designed 3 types of growing (Slow Medium ...
I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...