Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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69
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5answers
19k views

Huge procedurally generated 'wilderness' worlds

I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could ...
23
votes
4answers
6k views

Top Down RPG Movement w/ Correction?

I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has ...
39
votes
2answers
13k views

How to create adjustable formula for RPG level up requirements?

I'm trying to create a formula that can be modified simply by changing two values: number_of_levels, and last_level_experience. This is to enable people modding the game to change the levelling ...
35
votes
4answers
5k views

How to design the attack class in an RPG game?

I am in the planning phase of a small RPG style game. The character will have have a set of attributes, like strength, agility, etc which are represented as integers. The character also will have a ...
47
votes
5answers
3k views

Looking for a good technique for character movement in hack&slash game

I'm making hack&slash game and I want my characters move like for example in Torchlight, Diablo, etc. Currently I generate set of nodes for all walkable areas of a floor. When I click somewhere ...
19
votes
4answers
14k views

Is it legal to develop a game using D&D rules?

For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldur's Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in ...
25
votes
10answers
6k views

Balancing Player vs. Monsters: Level-Up Curves

I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. ...
10
votes
3answers
4k views

How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]

Possible Duplicate: What’s a way to implement a flexible buff/debuff system? In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / debuffs ...
11
votes
2answers
4k views

How do I tackle top down RPG movement?

I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle ...
13
votes
6answers
2k views

Recommended RPG game that can be used to learn game Modding? [closed]

I would like to learn game development via game modding. RPG/MMORPG is one of my favorite genres. Could someone recommend me a good and recent ( I would like to play the game as well) game to learn ...
14
votes
4answers
5k views

(RPGs) Drop table design

I guess this question pertains more to games like MMO and Diablo-like games. What are the usual designs for implementing a drop table, where a monster could drop different type of items depending on ...
22
votes
4answers
2k views

What data structure should I use for a Diablo/WoW-style talent tree?

I'm considering implementing a talent-tree system for an online RPG, similar to that seen in World of Warcraft, where acquiring a skill unlocks the next "tier" beneath it in the tree. Does anyone ...
20
votes
5answers
2k views

Tricks in game mechanics to avoid dealing with network lag compensation?

Implementing network lag compensation is hard, how to avoid it? Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a ...
15
votes
5answers
2k views

Simple Diminishing Return with Cap

Problem Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat. Strength Endurance ...
6
votes
1answer
2k views

What underlying character stats would you put into your “character” object in an RPG engine

basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
11
votes
2answers
2k views

When should I use skill trees versus skill lists in an RPG? [closed]

What are the pros and cons of skill trees versus flat skill lists in role playing games? In what situations is one more appropriate than the other? Here is an example of a skill list, taken from ...
12
votes
5answers
2k views

Practical balance of “chance” video game mechanics

I've been a small games developer and designer for years, and I've recently begun working on more serious design documents for bigger projects. A common theme I'm running in to is imbalance when it ...
5
votes
2answers
2k views

Strategies for monster targeting AI in a turn-based combat system

I am making a Final Fantasy-style battle system. I have a random generator that select the monsters move when it is their turn; different moves have different chances to be performed. I also have ...
6
votes
2answers
175 views

RPG Factions - Friendly/Hostile check

I'm having some trouble checking if one faction is hostile to another faction in my RPG. I'm using enums for my factions and relations but I feel like there's a better way to approach this. Currently ...
2
votes
1answer
665 views

Beginner: How do I calculate a vector?

I am trying to wrap my head around some concepts in a side project I'm working on. I'm struggling with how I can calculate a vector based on my character movement logic. Here are the relevant details ...
-4
votes
4answers
20k views

Which game engine is ideal for a 3D RPG? [closed]

I am thinking about making a small RPG. I know some basics of openGL, but I do not want create my own engine. My criteria are: Ease of use Can do rpg game 3D Which game engine is ideal for a 3D ...
0
votes
1answer
4k views

RPG Logarithmic leveling formula?

I'm working on a RPG game, however, I am not the amazing person at math that I wish I was, although someone suggested a logarithmic equation would work well. My current idea is for this: You start ...
4
votes
1answer
108 views

synchronizing client-server actions

What's the usual way to handle events that are checked both on server and the client, like attacking? There's a cooldown timer to an attack of which the client is aware (so to prevent spamming server ...
2
votes
1answer
1k views

Collision Detection for a 2D RPG

First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking ...
2
votes
2answers
293 views

RTS combat system

I am developing a small-scale TB/RT Strategy hybrid, not unlike the Total War series. It's in the classic medieval setting, with only melee infantry combat currently implemented for testing. Units are ...
1
vote
2answers
13k views

RPG level-experience formula [closed]

I want to make an RPG game and I would like an advice on how should I create my level-experience formula. I saw this formula http://rsdo.net/rsdonline/guides/Experience%20formula.html#PHP and I ...