Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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1answer
92 views

Collision with player following mouse

I'm making a RPG with libGDX. I've loaded a TiledMap and now I'm implementing the player movement. The view is top-down. In my game I want two ways of input: one is using the ARROW keys to move the ...
-1
votes
1answer
51 views

How to create a seemingly infinite text-based map in Python

I am looking to create a text-based map in which a player could (hypothetically) move through out infinitely. I was thinking I could do this through class objects defining towns / dungeons / etc. and ...
0
votes
3answers
544 views

Python mini RPG enemy movement. (how to have two infinite loops running at the same time)

I have a problem with my RPG. I want enemies to wander randomly. So I put: enx_speed = random.randint(-2, 2) eny_speed = random.randint(-2, 2) in the main loop (while true:). However, that loops ...
8
votes
2answers
3k views

Visually coding rpg dialog trees

I am currently using XML to create my dialog trees in my rpg, but doing this by hand for hundreds of different discussions can get very tedious very fast. I was wondering if there is any way I can ...
6
votes
4answers
12k views

Cost of game development and maintenance of an MMORPG [closed]

I am doing a project and I have a few questions about game development/maintenance costs. For a MMORPG like Second Life, how much does it cost to develop and maintain? Maintain as in servers' ...
3
votes
2answers
213 views

How to compare different states of my game? (rpg)

I'm working on a rpg, the battle system. I want to compare different scenario with each other. For example, what if I play move A then move B ? or two times move A ? or ...? I'm using a ...
1
vote
2answers
30 views

Tile tilemapping render error

I'm having rendering issues in Tiled with a border tile I'm applying to shapes. In Tiled: In game: I'm using Tile Flipping to reduce work. I thought this may be the issue, so I tested out a few ...
1
vote
0answers
34 views

Generating “tile map” by stamping a full map

I'm building a game using Tiled tilemap editor. I was originally creating tilesets to stamp around and create my map in Tiled. Id prefer to create the base map in a Adobe Illustrator and stamp in ...
1
vote
2answers
915 views

RPG Chance to Dodge formula

A friend and I are trying to develop a “chance to dodge” formula that will scale from level 1-1000. I would like to see if one formula can be utilized, using a difference ratio between Character A’s ...
5
votes
2answers
142 views

RPG Factions - Friendly/Hostile check

I'm having some trouble checking if one faction is hostile to another faction in my RPG. I'm using enums for my factions and relations but I feel like there's a better way to approach this. Currently ...
0
votes
1answer
59 views

To-hit formula for turn based isometric battle RPG

I am an amateur using Unity 5 to create the aforementioned type of game. I am trying to write a function to determine whether a close quarters combat(melee) attack lands or not but am extremely ...
-1
votes
4answers
127 views

How do I implement an item that can hold other items?

I'm attempting to implement a "storage item" into my game. But I'm having trouble planning out how it would work. I already have an inventory system made, but this storage item is giving me trouble. ...
1
vote
2answers
97 views

Internal Game Economy

I need to set up a monetary system for my game however I am unsure how to craft an internal economy for that money. I want to make an rpg with a economy system that keeps the player for a time from ...
1
vote
0answers
84 views

Combat simulation/damage calculator [closed]

I wish to run some tests and make a combat simulation or a damage calculator. I guess my best bet is Microsoft Excel. However I'm not that skilled when it comes to that software. I can search ...
0
votes
2answers
171 views

RPG Damage Calculation Logartihm in Java

I'm trying to make a damage calculation formula for my RPG game, there are 12 levels for both the Player and the Enemy, I've come as far as making a Reverse Exponential formula, but I want the damage ...
2
votes
2answers
235 views

RTS combat system

I am developing a small-scale TB/RT Strategy hybrid, not unlike the Total War series. It's in the classic medieval setting, with only melee infantry combat currently implemented for testing. Units are ...
4
votes
3answers
146 views

Game Design - Challenging a player in an RPG-like game without removing easy cards

I'm designing a card game that I'm implementing on the computer that mirrors some gameplay aspects of dungeon crawlers and RPGs. The player's object is to survive as long as possible from the ...
-2
votes
1answer
53 views

Where to put the script? [closed]

I watch this video https://www.youtube.com/watch?v=Uhnh8zj_VPo and my question is where to put the script? I'm a complete noob here but I've at least build a map and moving player character. Yes, ...
3
votes
3answers
2k views

NoSQL (CouchDB) database design for MMORPGs

Are there any pratical examples of database implementation for an MMORPG in CouchDB? Even a detailed thesis? I've looked but found very little on practical examples and not even find any good UML ...
1
vote
0answers
38 views

Appropriate MMORPG battle system for Android-oriented MMORPG? [closed]

I need a tip for a game I'm making. Because of many issues I want to make a 2D mmorpg: A 2D game is easier to code (I'm using ActionScript3 / Starling). I can more likely find preexistent graphics, ...
1
vote
2answers
139 views

Why does player still leave map?

I'm making a simple HTML5 RPG in pure JavaScript likened after Nox, Diablo or Titan Quest, with the character centered on the screen and the map moving around it. TL;DR: My character, when colliding ...
0
votes
2answers
145 views

Exponential EXP Curve | FIXED TIME -> MAX LEVEL

I have yet another experience equation question, with a slight twist. Problem Situation Player gain experience from Level 1 - 80. Time to level from Level 1 to 80 grows exponentially. There is a ...
15
votes
5answers
2k views

Simple Diminishing Return with Cap

Problem Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat. Strength Endurance ...
6
votes
4answers
394 views

Generating Weapon Damage Based on Item Level

I bring with me a question on loot generation from ARPGs. In Diablo 3, items are generated for each level range, with damage range being defined manually. I need help with an equation that generates ...
8
votes
3answers
154 views

Recording narration for a game

I am the narrator for a RPG game I'm creating. I two questions: 1) Quality: I have a mic that seems to pick up a lot of background static along with my voice, so the overall quality sounds terrible. ...
1
vote
0answers
113 views

Best practices for client-server communication in an online Android game

I'm developing an online RPG game for my "Object-Oriented Programming" module laboratory project. The client part must be written in C#, also using Unity 3D as a graphics engine. The problem is that ...
0
votes
0answers
36 views

Evaluating ratings to balance weapons

I am developing a text-based battle arena RPG on the web. I'm at the part of development where I need to come up with weapons, and I want them to be balanced, yet I have no idea how to make a formula ...
1
vote
2answers
339 views

What's the best way to keep battle log in a browser based game written in PHP?

I've searched for it, but I couldn't find any question about this. I'm working on a game where PvP fights are possible. The game is written in PHP/MySQL. What I want to implement is to save all the ...
7
votes
2answers
923 views

Hills in a topdown game

I'm making a top down rpg game and was wondering if it was possible to show hills on a map instead of having everything completely flat. I've thought about changing to an isometric view, but if it can ...
8
votes
1answer
2k views

How do I create a simple RPG game server? [closed]

I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
0
votes
1answer
105 views

Is it legal to develop a game using other games skill names/flavor/mechanic? [duplicate]

I am starting to develop a new game and i'm thinking about using some names for some features coming from other games (such as WoW and D&D). I have already read this Is it legal to develop a game ...
0
votes
1answer
116 views

Pathing for 2D, sprite-based game

I'm making a 2D, oblique-styled sprite based RPG. My game does not live in a 2D matrix (like Tetris), rather it's sprites animating over a tilemap. I am trying to set pathing rules for NPCs. I've ...
1
vote
1answer
78 views

Sprite animation frames in Adobe Photoshop CC

I am creating 64x64 px sprites for my game and want to test the animation play before saving the sprite sheet in game. I watched this video to learn, which told me: 1) Click Window->Timeframe 2) ...
0
votes
4answers
5k views

Making an RPG - Is RPG Maker VX ok or a bad idea? [closed]

Two friends and I are planning to make a FFIV-VI style RPG (generally speaking, we have some unique ideas for mechanics, setting, etc.), but none of us are programmers (two of us are otherwise very ...
1
vote
1answer
130 views

RPG Game Graphics Help/Review [closed]

I've been working on an simple RPG game and I'm having troubles figuring out how my graphics should look. I'm wondering if any of you could give some advice on how they are/could be more pleasing to ...
0
votes
5answers
93 views

How should data about past interactions be stored?

I have been developing a text-based rpg in C++, using sqlite as my database. When it comes to interactions that change the world around the player in some permanent fashion I have been unable to find ...
0
votes
2answers
71 views

Firing attack and take_damage events on entity attacking?

I have an Entity class with health, armor, and damage. I want my entities to raise some kind of take_damage and attack events whenever they attack or take damage. Here's my current implementation: ...
-3
votes
3answers
2k views

RPG hit/miss formula [duplicate]

Ive been developing an RPG for sometime, and its far enough now where I need to get some formulas down for attacking and whatnot. What Im looking to understand is a basic hit and miss formula based on ...
2
votes
5answers
207 views

Calculating damage reduction of armor parts

I am currently implementing a turn-based puzzle/RPG game. The situation now is the following: The player can have up to 4 armor parts: Helmet, Gloves, Trousers and upper-body-armor. I actually planned ...
2
votes
1answer
150 views

Mixing perspectives in an oblique-perspective game

I've been creating an adventure game using 45 degree angled tiles to create a 3D illusion- aka oblique style. Using 45-degree angles... I can create pretty much any size or shape building I want: ...
2
votes
3answers
94 views

Get algorithm (Chance-to-Hit) from Input and Output

I am currently working on a chance-to-hit formula for an rpg. It consists of the following parts: AttackSkill: The used Attribute of the Attacker (Range: 1-10) AttackBonus: A Modifier from ...
1
vote
2answers
116 views

RPG stats degrading by level

I'm looking for some math to "degrade" stats over level. The idea is that if you have x value for a stat that it's affect will be less when you increase your level, making you have to put more points ...
11
votes
2answers
2k views

When should I use skill trees versus skill lists in an RPG? [closed]

What are the pros and cons of skill trees versus flat skill lists in role playing games? In what situations is one more appropriate than the other? Here is an example of a skill list, taken from ...
2
votes
2answers
248 views

Proper Text-RPG Monster Generator [closed]

I'm making a text-based RPG in C++ just for fun, and in a way that I can keep adding to it and hopefully give it graphics one day, and I've got a lot of code for everything. My only problem is that I ...
10
votes
6answers
751 views

What forms of non-interactive RPG battle systems exist?

I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
5
votes
2answers
205 views

Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
0
votes
0answers
129 views

player sprite hidden after using a stage (scene2d library)

What i'am doing is showing a tiledmap on the full screen , and it works fine. The character moves perfectly and the camera too. What i want is : Showing some text or imageButton over the map like ...
0
votes
1answer
159 views

Adding movement to a text-based rpg battle

Outline I have the bones of a text-based RPG - the player can progress through a branching storyline and activate some simple events (recieivng/giving/trading items). As I am designing the battle ...
0
votes
0answers
109 views

Isometric staggered multi tile buildings

I'm writing a isometric staggered rpg engine and i am at loss to how to make the buildings placement diamond show up. What I mean is i have tile2screen and screen2tile functions and it works ok. I ...
1
vote
1answer
325 views

RPG - Accuracy Formula (HIT or MISS only)

I am creating the combat system of a simple RPG. The only two factors in this system are damage and accuracy. Accuracy in this game simply means either the attacker HITS or MISSES. There is no ...