Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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2
votes
1answer
82 views

synchronizing client-server actions

What's the usual way to handle events that are checked both on server and the client, like attacking? There's a cooldown timer to an attack of which the client is aware (so to prevent spamming server ...
1
vote
1answer
123 views

Collision with player following mouse

I'm making a RPG with libGDX. I've loaded a TiledMap and now I'm implementing the player movement. The view is top-down. In my game I want two ways of input: one is using the ARROW keys to move the ...
4
votes
2answers
1k views

C++ Role-Playing Design Best-Practices/Suggestions?: [closed]

Foreword: I have worked extensively with Java, but less with C++. I have an understanding of the general language and how it differs from Java, but could really use some help here. Additionally, ...
2
votes
1answer
58 views

Generating “tile map” by stamping a full map

I'm building a game using Tiled tilemap editor. I was originally creating tilesets to stamp around and create my map in Tiled. Id prefer to create the base map in a Adobe Illustrator and stamp in ...
0
votes
2answers
106 views

Java RPG class implementation (design pattern ?)

For my school project I'm making a little NFC based game on Android. The concept is simple, on each phone you create a character and you can fight with other people through NFC. The character will ...
68
votes
5answers
18k views

Huge procedurally generated 'wilderness' worlds

I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could ...
2
votes
2answers
147 views

How to prevent players from getting lost during the onboarding phase of an RPG?

I've created a new RPG and tested it with some players. They like it, but get lost at certain points. For example, I'm using hotkeys to open modals, T to talk, and other buttons that do various ...
0
votes
1answer
52 views

How to desing an RPG system with regard to PVP [closed]

When you design a RPG system focused on PVE, one usually goes "mob of level X has Y hp and Z damage". How about when we do PVP with multiple classes? Lets say we go Diablo, so we have ...
0
votes
0answers
24 views

Is this how I use activities in android studio?

I'm a student who is just stepping into android game development. I'd like to create a text-based RPG game for android and started to learn about Android Studio (I think Android Studio is enough ...
5
votes
2answers
244 views

Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
22
votes
3answers
2k views

Conveying a claustrophobic atmosphere in cavalier oblique projection

I need your collaborative knowledge in finding the best way to graphically represent a scene in a manner that would suit a SNES-era rôle-playing game. I've chosen to represent the game in what I'm ...
4
votes
2answers
168 views

RPG Data (Skills, Monsters, Items, Equippables)

I'm creating a simple RPG type game. I've dabbled with the idea of just loading all the skills, monsters, items and so on at once. However, to do that seems horrible wasteful since I would have ...
0
votes
1answer
87 views

Comparison of two 2d top down player movement scripts in Unity [closed]

I have been following along two different tutorials on making an 2d RPG and comparing the two movement scripts that seem to do the same thing but in different ways. Which is a better way when ...
18
votes
2answers
2k views

Character ability power balance

I'm making a game where the player controls a character. This character starts off bland & weak. But over the course of playing the game, picks up abilities which the character uses as ...
0
votes
0answers
89 views

From Flash to Haxe - rendering a complex 2D scene (aka “My Graphics Hell”)

(note - This is not a technical question as such, more a query on design and structure) I'm working right now to remake and finish an old Flash game of mine in Haxe with a new engine (Luxe). I've ...
0
votes
1answer
80 views

Old Age: Decreasing stats/attributes as characters level up

I just had an off the cuff idea of decreasing stats (strength/speed/stamina) as players level up. After all, higher level characters should have higher level of challenge! (And it's not hard to ...
-1
votes
1answer
103 views

How to create a seemingly infinite text-based map in Python

I am looking to create a text-based map in which a player could (hypothetically) move through out infinitely. I was thinking I could do this through class objects defining towns / dungeons / etc. and ...
0
votes
3answers
572 views

Python mini RPG enemy movement. (how to have two infinite loops running at the same time)

I have a problem with my RPG. I want enemies to wander randomly. So I put: enx_speed = random.randint(-2, 2) eny_speed = random.randint(-2, 2) in the main loop (while true:). However, that loops ...
8
votes
2answers
3k views

Visually coding rpg dialog trees

I am currently using XML to create my dialog trees in my rpg, but doing this by hand for hundreds of different discussions can get very tedious very fast. I was wondering if there is any way I can ...
6
votes
4answers
13k views

Cost of game development and maintenance of an MMORPG [closed]

I am doing a project and I have a few questions about game development/maintenance costs. For a MMORPG like Second Life, how much does it cost to develop and maintain? Maintain as in servers' ...
3
votes
2answers
225 views

How to compare different states of my game? (rpg)

I'm working on a rpg, the battle system. I want to compare different scenario with each other. For example, what if I play move A then move B ? or two times move A ? or ...? I'm using a ...
1
vote
2answers
34 views

Tile tilemapping render error

I'm having rendering issues in Tiled with a border tile I'm applying to shapes. In Tiled: In game: I'm using Tile Flipping to reduce work. I thought this may be the issue, so I tested out a few ...
0
votes
2answers
1k views

RPG Chance to Dodge formula

A friend and I are trying to develop a “chance to dodge” formula that will scale from level 1-1000. I would like to see if one formula can be utilized, using a difference ratio between Character A’s ...
6
votes
2answers
168 views

RPG Factions - Friendly/Hostile check

I'm having some trouble checking if one faction is hostile to another faction in my RPG. I'm using enums for my factions and relations but I feel like there's a better way to approach this. Currently ...
0
votes
1answer
97 views

To-hit formula for turn based isometric battle RPG

I am an amateur using Unity 5 to create the aforementioned type of game. I am trying to write a function to determine whether a close quarters combat(melee) attack lands or not but am extremely ...
-1
votes
4answers
156 views

How do I implement an item that can hold other items?

I'm attempting to implement a "storage item" into my game. But I'm having trouble planning out how it would work. I already have an inventory system made, but this storage item is giving me trouble. ...
1
vote
2answers
115 views

Internal Game Economy

I need to set up a monetary system for my game however I am unsure how to craft an internal economy for that money. I want to make an rpg with a economy system that keeps the player for a time from ...
0
votes
2answers
204 views

RPG Damage Calculation Logartihm in Java

I'm trying to make a damage calculation formula for my RPG game, there are 12 levels for both the Player and the Enemy, I've come as far as making a Reverse Exponential formula, but I want the damage ...
2
votes
2answers
269 views

RTS combat system

I am developing a small-scale TB/RT Strategy hybrid, not unlike the Total War series. It's in the classic medieval setting, with only melee infantry combat currently implemented for testing. Units are ...
4
votes
3answers
164 views

Game Design - Challenging a player in an RPG-like game without removing easy cards

I'm designing a card game that I'm implementing on the computer that mirrors some gameplay aspects of dungeon crawlers and RPGs. The player's object is to survive as long as possible from the ...
-2
votes
1answer
56 views

Where to put the script? [closed]

I watch this video https://www.youtube.com/watch?v=Uhnh8zj_VPo and my question is where to put the script? I'm a complete noob here but I've at least build a map and moving player character. Yes, ...
3
votes
3answers
2k views

NoSQL (CouchDB) database design for MMORPGs

Are there any pratical examples of database implementation for an MMORPG in CouchDB? Even a detailed thesis? I've looked but found very little on practical examples and not even find any good UML ...
1
vote
0answers
62 views

Appropriate MMORPG battle system for Android-oriented MMORPG? [closed]

I need a tip for a game I'm making. Because of many issues I want to make a 2D mmorpg: A 2D game is easier to code (I'm using ActionScript3 / Starling). I can more likely find preexistent graphics, ...
1
vote
2answers
141 views

Why does player still leave map?

I'm making a simple HTML5 RPG in pure JavaScript likened after Nox, Diablo or Titan Quest, with the character centered on the screen and the map moving around it. TL;DR: My character, when colliding ...
0
votes
2answers
152 views

Exponential EXP Curve | FIXED TIME -> MAX LEVEL

I have yet another experience equation question, with a slight twist. Problem Situation Player gain experience from Level 1 - 80. Time to level from Level 1 to 80 grows exponentially. There is a ...
15
votes
5answers
2k views

Simple Diminishing Return with Cap

Problem Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat. Strength Endurance ...
6
votes
4answers
410 views

Generating Weapon Damage Based on Item Level

I bring with me a question on loot generation from ARPGs. In Diablo 3, items are generated for each level range, with damage range being defined manually. I need help with an equation that generates ...
8
votes
3answers
162 views

Recording narration for a game

I am the narrator for a RPG game I'm creating. I two questions: 1) Quality: I have a mic that seems to pick up a lot of background static along with my voice, so the overall quality sounds terrible. ...
1
vote
0answers
158 views

Best practices for client-server communication in an online Android game

I'm developing an online RPG game for my "Object-Oriented Programming" module laboratory project. The client part must be written in C#, also using Unity 3D as a graphics engine. The problem is that ...
0
votes
0answers
43 views

Evaluating ratings to balance weapons

I am developing a text-based battle arena RPG on the web. I'm at the part of development where I need to come up with weapons, and I want them to be balanced, yet I have no idea how to make a formula ...
1
vote
2answers
346 views

What's the best way to keep battle log in a browser based game written in PHP?

I've searched for it, but I couldn't find any question about this. I'm working on a game where PvP fights are possible. The game is written in PHP/MySQL. What I want to implement is to save all the ...
7
votes
2answers
956 views

Hills in a topdown game

I'm making a top down rpg game and was wondering if it was possible to show hills on a map instead of having everything completely flat. I've thought about changing to an isometric view, but if it can ...
8
votes
1answer
2k views

How do I create a simple RPG game server? [closed]

I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
0
votes
1answer
126 views

Is it legal to develop a game using other games skill names/flavor/mechanic? [duplicate]

I am starting to develop a new game and i'm thinking about using some names for some features coming from other games (such as WoW and D&D). I have already read this Is it legal to develop a game ...
0
votes
1answer
141 views

Pathing for 2D, sprite-based game

I'm making a 2D, oblique-styled sprite based RPG. My game does not live in a 2D matrix (like Tetris), rather it's sprites animating over a tilemap. I am trying to set pathing rules for NPCs. I've ...
1
vote
1answer
105 views

Sprite animation frames in Adobe Photoshop CC

I am creating 64x64 px sprites for my game and want to test the animation play before saving the sprite sheet in game. I watched this video to learn, which told me: 1) Click Window->Timeframe 2) ...
0
votes
4answers
5k views

Making an RPG - Is RPG Maker VX ok or a bad idea? [closed]

Two friends and I are planning to make a FFIV-VI style RPG (generally speaking, we have some unique ideas for mechanics, setting, etc.), but none of us are programmers (two of us are otherwise very ...
1
vote
1answer
140 views

RPG Game Graphics Help/Review [closed]

I've been working on an simple RPG game and I'm having troubles figuring out how my graphics should look. I'm wondering if any of you could give some advice on how they are/could be more pleasing to ...
0
votes
5answers
96 views

How should data about past interactions be stored?

I have been developing a text-based rpg in C++, using sqlite as my database. When it comes to interactions that change the world around the player in some permanent fashion I have been unable to find ...
0
votes
2answers
77 views

Firing attack and take_damage events on entity attacking?

I have an Entity class with health, armor, and damage. I want my entities to raise some kind of take_damage and attack events whenever they attack or take damage. Here's my current implementation: ...