Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

learn more… | top users | synonyms

9
votes
1answer
2k views

How to create a realistic 2D Role-Playing game collision detection?

I’ve always wanted to create an old-fashionned 2D Role-Playing Game like Star Ocean, Final Fantasy, Sword of Mana and even the “Tales of” series, and I guess a lot of people do. But before even ...
5
votes
3answers
7k views

Cost of game development and maintenance of an MMORPG

I am doing a project and I have a few questions about game development/maintenance costs. For a MMORPG like Second Life, how much does it cost to develop and maintain? Maintain as in servers' ...
13
votes
3answers
1k views

Plot and Story design basics

I have made several games but they have all been space invaders or mario style. Following my last question (thank you for all the great answers) I am trying to write out a plot line and a plan for ...
6
votes
1answer
386 views

What should “own” the battle state in combat between the player and NPCs?

I have a Map, a Tile, NPCs and the Player. When a player enters a tile in the map, a moveTo event is fired, which calls for any NPCs associated with that tile to be "activated". Those NPCs may be ...
19
votes
10answers
4k views

Balancing Player vs. Monsters: Level-Up Curves

I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. ...
6
votes
1answer
930 views

Method of terrain in a 3d RPG

I am working on a RPG using the JMonkey engine. While I was conceptualizing the map, I realized I would have a problem with the terrain. My problem is this: I want to have a click to move interface, ...
3
votes
6answers
397 views

What NPC gets attacked first when attacking an NPC party in an RPG?

Let's say I am in a battle with four trolls, and I have the highest initiative, so I attack first. Should I randomly choose a troll to attack? Proximity to each troll does not matter (it is not a ...
4
votes
3answers
1k views

Reusable skill class structure

Pretty new to the whole game development scene, but I have experience in other branches of programming. Anyway, I was wondering what methods are used to implement a skill structure. I imagine a skill ...
7
votes
5answers
1k views

Turn-Based RPG Battle Instance Layout For Larger Groups

What a title, eh? I'm currently designing a videogame; a turn-based RPG like Final Fantasy (because everybody knows Final Fantasy). It's a 2D sprite game. These are my ideas for combat: The player ...
-4
votes
4answers
12k views

Which game engine is ideal for a 3D RPG? [closed]

I am thinking about making a small RPG. I know some basics of openGL, but I do not want create my own engine. My criteria are: Ease of use Can do rpg game 3D Which game engine is ideal for a 3D ...
6
votes
3answers
2k views

Java enum pairs / “subenum” or what exactly?

I have an RPG-style Item class and I stored the type of the item in enum (itemType.sword). I want to store subtype too (itemSubtype.long), but I want to express the relation between two data type ...
6
votes
7answers
1k views

Need 3D RPG development library/framework recommendations [closed]

I’m currently planning to develop an RPG. It will be a project I do in my free time. No pres-sure behind it. I’ll probably be doing it together with a friend and it’s just supposed to be a fun ...
22
votes
4answers
4k views

Top Down RPG Movement w/ Correction?

I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has ...
10
votes
2answers
3k views

How do I tackle top down RPG movement?

I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle ...
4
votes
2answers
2k views

RPG Item processing

I started working on an item system for my (first) game, and I'm having a problem conceptualizing how it should work. Since Items can produce a bunch of potentially non-standard actions (revive a ...
10
votes
4answers
1k views

Using idle time in turn-based (RPG) games for updating

If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time ...
13
votes
6answers
2k views

Recommended RPG game that can be used to learn game Modding? [closed]

I would like to learn game development via game modding. RPG/MMORPG is one of my favorite genres. Could someone recommend me a good and recent ( I would like to play the game as well) game to learn ...
14
votes
4answers
3k views

(RPGs) Drop table design

I guess this question pertains more to games like MMO and Diablo-like games. What are the usual designs for implementing a drop table, where a monster could drop different type of items depending on ...
4
votes
2answers
768 views

What are some tried-and-true combat models?

I'm thinking about starting a text-based RPG game using Javascript (Similar to a text adventure, but with a much more refined item/fighting system). I've had some experience with playing RPG games, ...
4
votes
5answers
988 views

How should I plan RPG battle mechanics?

I'm working on two RPG battle mechanic ideas. I haven't chosen a game engine yet. Before starting to write code, how should I plan their details? Should I draw and write on paper? Should I write a ...
3
votes
4answers
1k views

How to properly multi thread an RPG

I am working on an RPG type game in Java and I would like to know a few things relating to threading, What is the best way to implement a "wait for this then do this" without hanging the whole ...
30
votes
4answers
4k views

How to design the attack class in an RPG game?

I am in the planning phase of a small RPG style game. The character will have have a set of attributes, like strength, agility, etc which are represented as integers. The character also will have a ...
57
votes
5answers
13k views

Huge procedurally generated 'wilderness' worlds

I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could ...