Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
11
votes
2answers
1k views
Advice on game architecture/design patterns
I've been working on a 2d RPG for awhile now, and I've come to realize I've made some bad design decisions. Theres a few things in particular that are causing me problems, so I was wondering what sort ...
3
votes
2answers
574 views
How to store character moves (sprite animations)?
So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array ...
7
votes
4answers
378 views
Job title for a roleplaying event gamemaster in an online RPG?
I'm considering creating a position in an online RPG where the responsibilities would mainly involve conceiving roleplaying-oriented events and plotlines and executing on them using developer tools ...
17
votes
4answers
1k views
What data structure should I use for a Diablo/WoW-style talent tree?
I'm considering implementing a talent-tree system for an online RPG, similar to that seen in World of Warcraft, where acquiring a skill unlocks the next "tier" beneath it in the tree.
Does anyone ...
5
votes
2answers
646 views
Strategies for monster targeting AI in a turn-based combat system
I am making a Final Fantasy-style battle system.
I have a random generator that select the monsters move when it is their turn; different moves have different chances to be performed. I also have ...
8
votes
4answers
758 views
Loading data for an RPG
I'm creating a small text RPG as a way to practice python and I'm running into a question about how to load data. The game is a wild west game, though that isn't too relevant, and I need to store ...
8
votes
1answer
1k views
How to create a realistic 2D Role-Playing game collision detection?
I’ve always wanted to create an old-fashionned 2D Role-Playing Game like Star Ocean, Final Fantasy, Sword of Mana and even the “Tales of” series, and I guess a lot of people do. But before even ...
5
votes
3answers
4k views
Cost of game development and maintenance of an MMORPG
I am doing a project and I have a few questions about game development/maintenance costs.
For a MMORPG like Second Life, how much does it cost to develop and maintain? Maintain as in servers' ...
11
votes
3answers
1k views
Plot and Story design basics
I have made several games but they have all been space invaders or mario style.
Following my last question (thank you for all the great answers) I am trying to write out a plot line and a plan for ...
6
votes
1answer
340 views
What should “own” the battle state in combat between the player and NPCs?
I have a Map, a Tile, NPCs and the Player. When a player enters a tile in the map, a moveTo event is fired, which calls for any NPCs associated with that tile to be "activated". Those NPCs may be ...
15
votes
8answers
2k views
Balancing Player vs. Monsters: Level-Up Curves
I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase.
...
5
votes
1answer
782 views
Method of terrain in a 3d RPG
I am working on a RPG using the JMonkey engine. While I was conceptualizing the map, I realized I would have a problem with the terrain.
My problem is this: I want to have a click to move interface, ...
3
votes
6answers
369 views
What NPC gets attacked first when attacking an NPC party in an RPG?
Let's say I am in a battle with four trolls, and I have the highest initiative, so I attack first. Should I randomly choose a troll to attack? Proximity to each troll does not matter (it is not a ...
4
votes
3answers
766 views
Reusable skill class structure
Pretty new to the whole game development scene, but I have experience in other branches of programming. Anyway, I was wondering what methods are used to implement a skill structure. I imagine a skill ...
7
votes
5answers
841 views
Turn-Based RPG Battle Instance Layout For Larger Groups
What a title, eh?
I'm currently designing a videogame; a turn-based RPG like Final Fantasy (because everybody knows Final Fantasy). It's a 2D sprite game.
These are my ideas for combat:
The player ...
-4
votes
4answers
6k views
Which game engine is ideal for a 3D RPG? [closed]
I am thinking about making a small RPG. I know some basics of openGL, but I do not want create my own engine.
My criteria are:
Ease of use
Can do rpg
game
3D
Which game engine is ideal for a 3D ...
4
votes
3answers
1k views
Java enum pairs / “subenum” or what exactly?
I have an RPG-style Item class and I stored the type of the item in enum (itemType.sword). I want to store subtype too (itemSubtype.long), but I want to express the relation between two data type ...
6
votes
7answers
928 views
Need 3D RPG development library/framework recommendations
I’m currently planning to develop an RPG. It will be a project I do in my free time. No pres-sure behind it. I’ll probably be doing it together with a friend and it’s just supposed to be a fun ...
17
votes
4answers
3k views
Top Down RPG Movement w/ Correction?
I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has ...
8
votes
2answers
2k views
How do I tackle top down RPG movement?
I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle ...
4
votes
2answers
1k views
RPG Item processing
I started working on an item system for my (first) game, and I'm having a problem conceptualizing how it should work. Since Items can produce a bunch of potentially non-standard actions (revive a ...
8
votes
4answers
931 views
Using idle time in turn-based (RPG) games for updating
If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time ...
13
votes
6answers
1k views
Recommended RPG game that can be used to learn game Modding? [closed]
I would like to learn game development via game modding. RPG/MMORPG is one of my favorite genres. Could someone recommend me a good and recent ( I would like to play the game as well) game to learn ...
13
votes
4answers
1k views
(RPGs) Drop table design
I guess this question pertains more to games like MMO and Diablo-like games.
What are the usual designs for implementing a drop table, where a monster could drop different type of items depending on ...
4
votes
2answers
682 views
What are some tried-and-true combat models?
I'm thinking about starting a text-based RPG game using Javascript (Similar to a text adventure, but with a much more refined item/fighting system). I've had some experience with playing RPG games, ...
2
votes
2answers
742 views
Battle Mechanics Planning
I have two RPG battle mechanic ideas that I am working on, before starting writing code (the engine is undecided), how should I plan the details of it? Should I draw and write on paper? or should I ...
3
votes
4answers
1k views
How to properly multi thread an RPG
I am working on an RPG type game in Java and I would like to know a few things relating to threading,
What is the best way to implement a "wait for this then do this" without hanging the whole ...
27
votes
3answers
2k views
How to design the attack class in an RPG game?
I am in the planning phase of a small RPG style game.
The character will have have a set of attributes, like strength, agility, etc which are represented as integers. The character also will have a ...
49
votes
5answers
8k views
Huge procedurally generated 'wilderness' worlds
I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article.
However, I was wondering how I could ...