Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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6
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1answer
2k views

What underlying character stats would you put into your “character” object in an RPG engine

basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
1
vote
3answers
253 views

How to properly handle equipment enchants

In my game, the player starts with a set of equipment and unlike many other hack-and-slash RPG's, this base set of stuff never changes - the player never acquires a new weapon or armor. The only way ...
-1
votes
3answers
1k views

MMORPG with level system like The Elder Scrolls [closed]

Why arent there any MMORPS with a leveling system like the elder scrolls? (Leveling skills/stats by using them and upgrading your character level at X skill lvlups) And what are the Pros and Cons of ...
-1
votes
1answer
221 views

How would you program sprite movement in a 2-D ariel view rpg game? [duplicate]

I'm relatively new to programming and I have recently programmed an RPG game in java. Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...
0
votes
1answer
47 views

problem updating labels

I am using the following code to handle xp gains: reqXP = (Level ^ 2 + Level + 3) * 4 If (currXP >= reqXP) Then Level = Level + 1 expPoints = expPoints + 3 excessXP ...
-1
votes
1answer
3k views

RPG Logarithmic leveling formula?

I'm working on a RPG game, however, I am not the amazing person at math that I wish I was, although someone suggested a logarithmic equation would work well. My current idea is for this: You start ...
-1
votes
1answer
623 views

How was traditional 2D collision detection/resolution being done? [closed]

Just out of pure curiosity, I'm wondering how classic 2D games of the 80s/90s (The Legend of Zelda, Super Mario, Warcraft, ...) approached collision detection/resolution. For some reason I can't ...
0
votes
3answers
543 views

Python mini RPG enemy movement. (how to have two infinite loops running at the same time)

I have a problem with my RPG. I want enemies to wander randomly. So I put: enx_speed = random.randint(-2, 2) eny_speed = random.randint(-2, 2) in the main loop (while true:). However, that loops ...
1
vote
1answer
1k views

How do I determine if one value is within a certain range of another in Python

I've been working on the attacking in my RPG. The problem I have recently encountered is, I have to be in Exactly the same x coordinate as the Enemy. When I want to attack the enemy this is what ...
-1
votes
1answer
676 views

MVC pattern for turn-based RPG [closed]

I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles. There are two groups of characters in each battle: heroes and ...
4
votes
1answer
610 views

Working principle of an RPG map

I am currently thinking of building a basic browser-based 2D(that would eventually become 2.5D) RPG. I have planned everything and I think that would be able to accomplish the current goals, but it ...
3
votes
2answers
354 views

How Does Ultima 7 manage different floors in 2d

In U7, you can move among floors without the function "tranport" the player to another place, as for example the first ff ones. How can it tell whenever the character is moving from floor z to ...
5
votes
2answers
531 views

Inventory Grid Detection

I'm working on creating an inventory system for a game. The inventory system will use cells and 2D images to represent items, like Minecraft, Diablo, or WoW. I've hit a bit of a snag when trying to ...
1
vote
2answers
915 views

RPG Chance to Dodge formula

A friend and I are trying to develop a “chance to dodge” formula that will scale from level 1-1000. I would like to see if one formula can be utilized, using a difference ratio between Character A’s ...
7
votes
3answers
495 views

How should we determine which portions of the game to develop first? [closed]

We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make: HUD(Heads-up Display) System EXP/Leveling System Combat and Navigation System ...
1
vote
0answers
364 views

iOS cocos2d - sprite gets stuck in collision detection

I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
5
votes
1answer
1k views

RPG game engine. Skill application calculations

Short preface I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
5
votes
4answers
505 views

Calculating a RPG character's wages based off their attributes?

I am programming a Mafia RPG where you can hire people with attributes. The attributes are the same for everyone, and are ranked from 1 to 10 (although this might change to 1 to 20) I want to keep ...
19
votes
5answers
2k views

Tricks in game mechanics to avoid dealing with network lag compensation?

Implementing network lag compensation is hard, how to avoid it? Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a ...
1
vote
1answer
2k views

Pygame 2D Scrolling Map

I have currently a pygame program that stores tiles in a 2d list like [[1,1,1] [1,1,1] [1,1,1]] where the 1 is a tile object. I have the character centered in the middle of the screen, and I am ...
2
votes
1answer
1k views

Storing items in external data files

My project, in its current state, keeps all of the info for each inventory item in script files. That means, inventory items and their properties are part of the codebase. This works well, but I'm ...
1
vote
2answers
585 views

How to handle “weapon slots”?

I'm working on implementing an RPG engine, and I'm trying to figure out the best way to implement equipment. The really tricky part is the hand slots. It would be easy to give a character one hand ...
6
votes
2answers
287 views

Simultaneous events in a realtime system, where processing order causes different outcomes

I am working on a realtime dungeon crawler, focusing on a relatively complex and flexible skill system. Somewhat similar to MMORPGs with many compound spells, area effects, buffs/debuffs, ect. I am ...
0
votes
1answer
409 views

Player movement behind objects

I was playing around on RPG JS and Browser Quest, and the player, when moving, can give the effect of walking behind the trees or houses etc, so the player effectively disappears while it is "behind" ...
11
votes
3answers
3k views

How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]

Possible Duplicate: What’s a way to implement a flexible buff/debuff system? In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
5
votes
3answers
202 views

Labeling Areas on a map

I've been wondering how you would go about labeling an area on a 2D tile map. What I'd like to do is associate tiles with an area i.e Forest Area, Desert Area, etc. Keep in mind this is an idea, so ...
2
votes
1answer
627 views

How can I increase the tileset limit in RPG Maker VX?

In RPG Maker VX, the default setup allows you to have five tilesets for the map layout. Is there a way I can increase this limit? I know it's possible to make "fake" tiles by using events overlaid ...
3
votes
1answer
1k views

Best practice for organizing/storing character/monster data in an RPG?

Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the ...
1
vote
2answers
332 views

Zelda like multiplayer combat

I have in mind coding a multiplayer game with a similar combat to zelda's. Since i will use flash, i'm limited to use TCP. My question is, is this goal possible? It's not as fast-paced as some ...
-1
votes
1answer
145 views

How are dependant quests generated in Guild Wars 2? [closed]

I recently read that Guild Wars 2 uses a system where the creation of quests depends on which actions user took when they were presented another quest. An example was: There might be a quest to ...
2
votes
1answer
234 views

OpenGL and Java user interface architecture/comunication [closed]

I'm working on the UIs for a turn based tactical rpg made with Java and LWJGL. I'd like to make a set of "dynamic" UIs similar to those of the game Torchlight 2. I would like to know if there are any ...
2
votes
1answer
2k views

Custom inventory items based on inheritance

So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single ...
8
votes
3answers
307 views

How to have operations with character/items in binary with concrete operations?

I have the next problem. A item can have a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= ...
5
votes
1answer
542 views

How can I plot a radius of all reachable points with pathfinding for a Mob?

I am designing a tactical turn based game. The maps are 2d, but do have varying level-layers and blocking objects/terrain. I'm looking for an algorithm for pathfinding which will allow me to show an ...
-1
votes
3answers
368 views

correct pattern to handle a lot of entities in a game

In my game I usually have every NPC / items etc being derived from a base class "entity". Then they all basically have a virtual method called "update" that I would class for each entity in my game at ...
7
votes
2answers
923 views

Hills in a topdown game

I'm making a top down rpg game and was wondering if it was possible to show hills on a map instead of having everything completely flat. I've thought about changing to an isometric view, but if it can ...
16
votes
6answers
1k views

Handling player logoff and logon in a persistent world without breaking immersion

One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
12
votes
2answers
474 views

Facilitating XNA game deployments for non programmers

I'm currently working on an RPG, using the RPG starter kit from XNA as a base. (http://xbox.create.msdn.com/en-US/education/catalog/sample/roleplaying_game) I'm working with a small team (two ...
-3
votes
1answer
2k views

RPG game engine in javascript [closed]

I am trying to build an RPG using html5/javaScript. Can anyone point out a few game engines for developing RPG in javaScript
2
votes
1answer
1k views

Collision Detection for a 2D RPG

First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking ...
10
votes
6answers
750 views

What forms of non-interactive RPG battle systems exist?

I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
3
votes
1answer
2k views

How can I scale player/enemy stats to balance the difficulty just right?

I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
3
votes
2answers
2k views

Monster's AI in an Action-RPG

I'm developing an action rpg with some University colleagues. We've gotton to the monsters' AI design and we would like to implement a sort of "utility-based AI" so we have a "thinker" that assigns a ...
1
vote
1answer
87 views

Variable Visibility Class Interaction

I have a very general question about how game classes interact with eachother in a growing RPG game project I'm working on. (Writing it in java/Slick2D, not that is matters because the question is ...
1
vote
2answers
2k views

How can I make a tile appear on top of another without completely blocking the tile below?

Making a small RPG with libdgx just for learning about how to draw tiled maps and move around in them. I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My ...
2
votes
2answers
844 views

Passive skills and items

I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database. Every now and then a character have to make a skill roll (Talk, ...
-7
votes
1answer
347 views

Why don't developers these days make the classic 2D games? [closed]

I just finished playing Commandos 1 and Desperados: DOA. As you know these two games are entirely 2D with beautiful maps. This genre Stealth strategy games is somewhere lost in the market and people ...
6
votes
4answers
4k views

Should NPC dialog be stored in XML or in a script?

I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script ...
2
votes
3answers
1k views

RPG combat and gold/exp reward equations

I have a game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher level player ...
0
votes
2answers
266 views

How to create character avatars without lots of artwork?

I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem. The problem is that ...