Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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2answers
415 views

How to handle “weapon slots”?

I'm working on implementing an RPG engine, and I'm trying to figure out the best way to implement equipment. The really tricky part is the hand slots. It would be easy to give a character one hand ...
5
votes
2answers
225 views

Simultaneous events in a realtime system, where processing order causes different outcomes

I am working on a realtime dungeon crawler, focusing on a relatively complex and flexible skill system. Somewhat similar to MMORPGs with many compound spells, area effects, buffs/debuffs, ect. I am ...
0
votes
1answer
270 views

Player movement behind objects

I was playing around on RPG JS and Browser Quest, and the player, when moving, can give the effect of walking behind the trees or houses etc, so the player effectively disappears while it is "behind" ...
11
votes
3answers
1k views

How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]

Possible Duplicate: What’s a way to implement a flexible buff/debuff system? In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
5
votes
3answers
188 views

Labeling Areas on a map

I've been wondering how you would go about labeling an area on a 2D tile map. What I'd like to do is associate tiles with an area i.e Forest Area, Desert Area, etc. Keep in mind this is an idea, so ...
2
votes
1answer
329 views

How can I increase the tileset limit in RPG Maker VX?

In RPG Maker VX, the default setup allows you to have five tilesets for the map layout. Is there a way I can increase this limit? I know it's possible to make "fake" tiles by using events overlaid ...
3
votes
1answer
843 views

Best practice for organizing/storing character/monster data in an RPG?

Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the ...
2
votes
2answers
263 views

Zelda like multiplayer combat

I have in mind coding a multiplayer game with a similar combat to zelda's. Since i will use flash, i'm limited to use TCP. My question is, is this goal possible? It's not as fast-paced as some ...
-1
votes
1answer
126 views

How are dependant quests generated in Guild Wars 2? [closed]

I recently read that Guild Wars 2 uses a system where the creation of quests depends on which actions user took when they were presented another quest. An example was: There might be a quest to ...
2
votes
1answer
177 views

OpenGL and Java user interface architecture/comunication [closed]

I'm working on the UIs for a turn based tactical rpg made with Java and LWJGL. I'd like to make a set of "dynamic" UIs similar to those of the game Torchlight 2. I would like to know if there are any ...
2
votes
1answer
924 views

Custom inventory items based on inheritance

So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single ...
8
votes
3answers
271 views

How to have operations with character/items in binary with concrete operations?

I have the next problem. A item can have a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= ...
5
votes
1answer
299 views

How can I plot a radius of all reachable points with pathfinding for a Mob?

I am designing a tactical turn based game. The maps are 2d, but do have varying level-layers and blocking objects/terrain. I'm looking for an algorithm for pathfinding which will allow me to show an ...
-1
votes
3answers
248 views

correct pattern to handle a lot of entities in a game

In my game I usually have every NPC / items etc being derived from a base class "entity". Then they all basically have a virtual method called "update" that I would class for each entity in my game at ...
7
votes
2answers
692 views

Hills in a topdown game

I'm making a top down rpg game and was wondering if it was possible to show hills on a map instead of having everything completely flat. I've thought about changing to an isometric view, but if it can ...
16
votes
6answers
1k views

Handling player logoff and logon in a persistent world without breaking immersion

One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
12
votes
2answers
430 views

Facilitating XNA game deployments for non programmers

I'm currently working on an RPG, using the RPG starter kit from XNA as a base. (http://xbox.create.msdn.com/en-US/education/catalog/sample/roleplaying_game) I'm working with a small team (two ...
-3
votes
1answer
1k views

RPG game engine in javascript [closed]

I am trying to build an RPG using html5/javaScript. Can anyone point out a few game engines for developing RPG in javaScript
2
votes
1answer
762 views

Collision Detection for a 2D RPG

First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking ...
10
votes
6answers
585 views

What forms of non-interactive RPG battle systems exist?

I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
1
vote
1answer
643 views

How can I scale player/enemy stats to balance the difficulty just right?

I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
3
votes
2answers
952 views

Monster's AI in an Action-RPG

I'm developing an action rpg with some University colleagues. We've gotton to the monsters' AI design and we would like to implement a sort of "utility-based AI" so we have a "thinker" that assigns a ...
1
vote
1answer
82 views

Variable Visibility Class Interaction

I have a very general question about how game classes interact with eachother in a growing RPG game project I'm working on. (Writing it in java/Slick2D, not that is matters because the question is ...
1
vote
2answers
1k views

How can I make a tile appear on top of another without completely blocking the tile below?

Making a small RPG with libdgx just for learning about how to draw tiled maps and move around in them. I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My ...
1
vote
2answers
424 views

Passive skills and items

I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database. Every now and then a character have to make a skill roll (Talk, ...
-7
votes
1answer
255 views

Why don't developers these days make the classic 2D games? [closed]

I just finished playing Commandos 1 and Desperados: DOA. As you know these two games are entirely 2D with beautiful maps. This genre Stealth strategy games is somewhere lost in the market and people ...
5
votes
4answers
2k views

Should NPC dialog be stored in XML or in a script?

I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script ...
2
votes
3answers
811 views

RPG combat and gold/exp reward equations

I have a game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher level player ...
0
votes
2answers
232 views

How to create character avatars without lots of artwork?

I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem. The problem is that ...
10
votes
3answers
610 views

Practical balance of “chance” video game mechanics

I've been a small games developer and designer for years, and I've recently begun working on more serious design documents for bigger projects. A common theme I'm running in to is imbalance when it ...
0
votes
1answer
152 views

Java: Standing Animation

I've been working on a top-down, and the player already has animations for moving left and right. However, if I move a certain distance and stop, it will stop on the walking animation, which isn't ...
3
votes
0answers
188 views

Web sites with famous game information? [closed]

Is there any website containing informations related with some famous game? For information I mean how to calculate damage in a rpg for example, or how they've set camera and other tips like this! ...
3
votes
1answer
212 views

Best way to design a negotiation deal?

I'm currently coding a heavily text-based RPG game which requires you to do deals with characters or suppliers in the game, sometimes the deals are good/bad. Currently the way I'm doing it is that, ...
1
vote
2answers
259 views

RPG and human psychology

Is there any book or article that describe interaction of RPG elements and human psychology? For example: what will be more popular and attracting for people - linear function of experience per level ...
5
votes
2answers
807 views

Character progression through leveling, skills or items?

I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game ...
3
votes
2answers
360 views

Introducing generic commands in text-based interactive fiction game

Writing a compact text-adventure engine I was thinking about possible commands a player could use. For each location i have special commands described in the text but what about generic commands like ...
0
votes
2answers
482 views

Collision Detection/Map Management in RPG

I'm making an rpg game. I have a Grid class which takes a char[][] to create tiles. The way I'm currently doing collision detection is by creating a Player and assigning it the grid it should be ...
1
vote
2answers
162 views

Creating Gun objects with upgrades? [duplicate]

I have a series of guns in my game. I use the Gun class/object like this: (Just an example) @interface Gun : NSObject { NSString *name; // Six-shooter NSNumber *cost; NSNumber ...
2
votes
3answers
542 views

Movement in RPG

I want to make an RPG game in which I move tile by tile. So when I hit up, the tile row that I am on decreases by one for example. Also, it's supposed to be a slow movement so that I can see the ...
1
vote
1answer
236 views

How can I keep track of a battle log on a web game?

Recently I started working on a Web turn-based PvP RPG game. Now I'm working on the battle system but I encountered some issues: How can I keep track of everything that happens in the battle? It ...
0
votes
2answers
399 views

Calculating an experience formula

I'm having trouble working out a formula using this experience curve to get the total exp after each level. I bet its easy and im just over thinking it. maxlvl = 10; increment = 28; baseexp = 100; ...
0
votes
2answers
244 views

What's the best way to keep battle log in a browser based game written in PHP?

I've searched for it, but I couldn't find any question about this. I'm working on a game where PvP fights are possible. The game is written in PHP/MySQL. What I want to implement is to save all the ...
3
votes
2answers
1k views

Advice on a PHP RPG System

I am looking to make a php/mysql/javascript based rpg on a site. I am trying to figure out the best method when it comes to items, quests, etc. For instance should I make classes for each item type ...
0
votes
2answers
1k views

Timer for pop up text in XNA

I am making an xna game which contains turn-based RPG battle elements. Any good game that features turn-based battle has to have a good feedback to the user. For example, When my guy attacks, there ...
7
votes
1answer
2k views

Turn-based JRPG battle system architecture resources

The past months I've been busy programming a 2D JRPG (Japanese-style RPG) in C++ using the SDL library. The exploration mode is more or less done. Now I'm tackling the battle mode. I have been unable ...
2
votes
1answer
551 views

2D RPG - Character sprite size bigger than tile size

Ok so I'm trying to make a nice little RPG game in Java & Slick2D engine, the tiles are 16x16, so the collision array is also 16x16, how ever my character sprite is 16x20 What would be the best ...
0
votes
1answer
510 views

class diagrams / design for an adventure game (rooms, objects, inventory)?

Any links to existing design (e.g. class diagrams, database ER diagrams) for a basic adventure game - i.e. that has the aspects of: rooms/locations (which you move between) objects which you collect ...
6
votes
2answers
2k views

Visually coding rpg dialog trees

I am currently using XML to create my dialog trees in my rpg, but doing this by hand for hundreds of different discussions can get very tedious very fast. I was wondering if there is any way I can ...
6
votes
5answers
777 views

Ideas for time-keeping in a webbased RPG?

I'm assigned a task of doing the preliminary research stuff for a web-based MMO RPG. Now my buggiest problem here is "web based" vs "MMO RPG". I did some research about time keeping systems and I'm ...
0
votes
2answers
1k views

(XNA) What's a Good Database Program for a Turn-Based RPG?

I'll begin by saying that I feel my level of expertise matters here, and so I have about a year worth of experience as a programmer in the C# language and most of the .NET framework as a whole, but ...