0
votes
1answer
275 views

How can I scale player/enemy stats to balance the difficulty just right?

I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
0
votes
1answer
105 views

Creating Gun objects with upgrades?

I have a series of guns in my game. I use the Gun class/object like this: (Just an example) @interface Gun : NSObject { NSString *name; // Six-shooter NSNumber *cost; NSNumber ...
2
votes
3answers
747 views

need to create formulas for stat, level progression etc. What tools will help the not-mathematically-literate?

I want to create some of the fundamental guideline formulas for a game I am working on. I am following on from sirlin's advice in that I am starting with some assumptions and working back from there. ...