I was playing around on RPG JS and Browser Quest, and the player, when moving, can give the effect of walking behind the trees or houses etc, so the player effectively disappears while it is "behind" ...
I want to make an RPG game in which I move tile by tile. So when I hit up, the tile row that I am on decreases by one for example. Also, it's supposed to be a slow movement so that I can see the ...
I'm using C# and Visual Studios 2010 with XNA 4.0+lua, and my teacher has asked us to make a 2D RPG game similar to zelda(top down). I was aiming to use just one image for each map region, instead of ...
Im developing a 2D RPG for Android where the character can move up, down, left, and right like in top-down RPGs like Pokemon. What is the best input mechanism to use to control the character? A ...
I'm making hack&slash game and I want my characters move like for example in Torchlight, Diablo, etc. Currently I generate set of nodes for all walkable areas of a floor. When I click somewhere ...
I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has ...
I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle ...