I'm working on implementing an RPG engine, and I'm trying to figure out the best way to implement equipment. The really tricky part is the hand slots. It would be easy to give a character one hand ...
I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
I've been working on a top-down, and the player already has animations for moving left and right. However, if I move a certain distance and stop, it will stop on the walking animation, which isn't ...