Tagged Questions
0
votes
1answer
13 views
How to properly handle equipment enchants
In my game, the player starts with a set of equipment and unlike many other hack-and-slash RPG's, this base set of stuff never changes - the player never acquires a new weapon or armor.
The only way ...
4
votes
1answer
372 views
RPG game engine. Skill application calculations
Short preface
I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
5
votes
2answers
170 views
Simultaneous events in a realtime system, where processing order causes different outcomes
I am working on a realtime dungeon crawler, focusing on a relatively complex and flexible skill system. Somewhat similar to MMORPGs with many compound spells, area effects, buffs/debuffs, ect. I am ...
10
votes
3answers
605 views
How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]
Possible Duplicate:
What’s a way to implement a flexible buff/debuff system?
In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
2
votes
3answers
583 views
RPG combat and gold/exp reward equations
I have a game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher level player ...
4
votes
1answer
422 views
Character progression through leveling, skills or items?
I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game ...
0
votes
2answers
327 views
Calculating an experience formula
I'm having trouble working out a formula using this experience curve to get the total exp after each level. I bet its easy and im just over thinking it.
maxlvl = 10;
increment = 28;
baseexp = 100;
...
2
votes
3answers
745 views
need to create formulas for stat, level progression etc. What tools will help the not-mathematically-literate?
I want to create some of the fundamental guideline formulas for a game I am working on. I am following on from sirlin's advice in that I am starting with some assumptions and working back from there.
...
6
votes
1answer
341 views
What should “own” the battle state in combat between the player and NPCs?
I have a Map, a Tile, NPCs and the Player. When a player enters a tile in the map, a moveTo event is fired, which calls for any NPCs associated with that tile to be "activated". Those NPCs may be ...
7
votes
5answers
843 views
Turn-Based RPG Battle Instance Layout For Larger Groups
What a title, eh?
I'm currently designing a videogame; a turn-based RPG like Final Fantasy (because everybody knows Final Fantasy). It's a 2D sprite game.
These are my ideas for combat:
The player ...
2
votes
2answers
744 views
Battle Mechanics Planning
I have two RPG battle mechanic ideas that I am working on, before starting writing code (the engine is undecided), how should I plan the details of it? Should I draw and write on paper? or should I ...