How would I figure out a users earnt EXP based upon calculating the difference by user and player by x using this format? If the user is 60 levels less than me, I would get 0 exp (as that's just ...
I am working on an RPG and I've mostly followed formulas from the Dragon Quest series and they've all been fairly simple. (For example, dmg = (Attack/2 - Defense/4), where Attack is Weapon Power+STR.) ...
I'm working on a RPG game, however, I am not the amazing person at math that I wish I was, although someone suggested a logarithmic equation would work well. My current idea is for this: You start ...
A friend and I are trying to develop a “chance to dodge” formula that will scale from level 1-1000. I would like to see if one formula can be utilized, using a difference ratio between Character A’s ...
I'm having trouble working out a formula using this experience curve to get the total exp after each level. I bet its easy and im just over thinking it. maxlvl = 10; increment = 28; baseexp = 100; ...
I'm trying to create a formula that can be modified simply by changing two values: number_of_levels, and last_level_experience. This is to enable people modding the game to change the levelling ...