What are the recommended approaches for an event system of a turn-based RPG's battle engine? The system I'm currently working on has a runEvent method that sorts the actions queue based on their ...
Possible Duplicate: What’s a way to implement a flexible buff/debuff system? In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
Two friends and I are planning to make a FFIV-VI style RPG (generally speaking, we have some unique ideas for mechanics, setting, etc.), but none of us are programmers (two of us are otherwise very ...
I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. ...
I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions ...
I am thinking about making a small RPG. I know some basics of openGL, but I do not want create my own engine. My criteria are: Ease of use Can do rpg game 3D Which game engine is ideal for a 3D ...