0
votes
0answers
78 views

Pokemon game structure. Help with class design [closed]

I'm trying to recreate the Pokemon battle engine using C#.NET. And this is how I've planned things out so far- All species of Pokemon (Nidorino, Gengar etc) are instances of base Pokemon class. The ...
8
votes
3answers
297 views

How can I handle versioning changes when saving assets?

I've been working on an RPG now for a while and I use two of different serialization techniques. Enemies, Weapons, items are as saved as XML. Maps and events are saved as "controlled binary" (every ...
0
votes
0answers
17 views

XNA 4.0- Help with firing projectiles at the mouse cursor [duplicate]

I'm making a Zelda-esque RPG in XNA and I'm confused on how to fire a projectile from the location of the mouse cursor? I've been trying to find a solution on the internet but to no avail.
2
votes
1answer
703 views

Storing items in external data files

My project, in its current state, keeps all of the info for each inventory item in script files. That means, inventory items and their properties are part of the codebase. This works well, but I'm ...
2
votes
1answer
1k views

Custom inventory items based on inheritance

So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single ...
2
votes
0answers
819 views

Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG [closed]

Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions ...
4
votes
1answer
677 views

C# Top down movement limitation

I'm using C# and Visual Studios 2010 with XNA 4.0+lua, and my teacher has asked us to make a 2D RPG game similar to zelda(top down). I was aiming to use just one image for each map region, instead of ...