Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
0
votes
3answers
114 views
MMORPG with level system like The Elder Scrolls
Why arent there any MMORPS with a leveling system like the elder scrolls?
(Leveling skills/stats by using them and upgrading your character level at X skill lvlups)
And what are the Pros and Cons of ...
-1
votes
1answer
61 views
How would you program sprite movement in a 2-D ariel view rpg game?
I'm relatively new to programming and I have recently programmed an RPG game in java.
Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...
0
votes
1answer
28 views
problem updating labels
I am using the following code to handle xp gains:
reqXP = (Level ^ 2 + Level + 3) * 4
If (currXP >= reqXP) Then
Level = Level + 1
expPoints = expPoints + 3
excessXP ...
-2
votes
1answer
157 views
RPG Logarithmic leveling formula?
I'm working on a RPG game, however, I am not the amazing person at math that I wish I was, although someone suggested a logarithmic equation would work well. My current idea is for this:
You start ...
-1
votes
1answer
179 views
How was traditional 2D collision detection/resolution being done? [closed]
Just out of pure curiosity, I'm wondering how classic 2D games of the 80s/90s (The Legend of Zelda, Super Mario, Warcraft, ...) approached collision detection/resolution.
For some reason I can't ...
0
votes
3answers
131 views
Python mini RPG enemy movement. (how to have two infinite loops running at the same time)
I have a problem with my RPG.
I want enemys to wander randomly. So I put:
enx_speed = random.randint(-2, 2)
eny_speed = random.randint(-2, 2)
in the main loop (while true: )
But that loops every ...
1
vote
1answer
91 views
How do I determine if one value is within a certain range of another in Python
I've been working on the attacking in my RPG.
The problem I have recently encountered is, I have to be in Exactly the same x coordinate as the Enemy. When I want to attack the enemy this is what ...
-2
votes
1answer
151 views
MVC pattern for turn-based RPG [closed]
I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles.
There are two groups of characters in each battle: heroes and ...
4
votes
1answer
216 views
Working principle of an RPG map
I am currently thinking of building a basic browser-based 2D(that would eventually become 2.5D) RPG. I have planned everything and I think that would be able to accomplish the current goals, but it ...
3
votes
2answers
240 views
How Does Ultima 7 manage different floors in 2d
In U7, you can move among floors without the function "tranport" the player to another place, as for example the first ff ones.
How can it tell whenever the character is moving from floor z to ...
4
votes
2answers
119 views
Inventory Grid Detection
I'm working on creating an inventory system for a game. The inventory system will use cells and 2D images to represent items, like Minecraft, Diablo, or WoW. I've hit a bit of a snag when trying to ...
1
vote
2answers
261 views
RPG Chance to Dodge formula
A friend and I are trying to develop a “chance to dodge” formula that will scale from level 1-1000. I would like to see if one formula can be utilized, using a difference ratio between Character A’s ...
6
votes
3answers
350 views
How should we determine which portions of the game to develop first?
We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make:
HUD(Heads-up Display) System
EXP/Leveling System
Combat and Navigation System
...
1
vote
0answers
124 views
iOS cocos2d - sprite gets stuck in collision detection
I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
4
votes
1answer
360 views
RPG game engine. Skill application calculations
Short preface
I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
-2
votes
1answer
287 views
Which of these languages: Java, C++, or Python (Pygame) would be most effecient for a 2d rpg game? [closed]
I'm trying to create a 2d rpg game that could be comparable to Realm of Mad God, but would be singleplayer only. I would like to use Pygame but I heard that 1.It's too slow, and 2)It would crash to ...
5
votes
4answers
299 views
Calculating a RPG character's wages based off their attributes?
I am programming a Mafia RPG where you can hire people with attributes. The attributes are the same for everyone, and are ranked from 1 to 10 (although this might change to 1 to 20)
I want to keep ...
0
votes
0answers
284 views
Help with an isometric game engine [closed]
This is my first time posting on stack exchange. I have been programming and generally messing with computers since I was a kid, but now I find myself with a really great idea for a game which I ...
17
votes
4answers
606 views
Tricks in game mechanics to avoid dealing with network lag compensation?
Implementing network lag compensation is hard, how to avoid it?
Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a ...
0
votes
1answer
307 views
Pygame 2D Scrolling Map
I have currently a pygame program that stores tiles in a 2d list like
[[1,1,1]
[1,1,1]
[1,1,1]]
where the 1 is a tile object. I have the character centered in the middle of the screen, and I am ...
-5
votes
1answer
164 views
Artist looking to create a rpg/pvp/multiplayer app game, know nothing about computers, need expert advice <3 [closed]
MY name is Lennon, I am an artist and am very interested in making a rpg game for the iphone, i was wondering what the process would be, tools i should use, and a price check on everything i might ...
3
votes
1answer
145 views
Storing items in external data files
My project, in its current state, keeps all of the info for each inventory item in script files. That means, inventory items and their properties are part of the codebase. This works well, but I'm ...
1
vote
2answers
309 views
How to handle “weapon slots”?
I'm working on implementing an RPG engine, and I'm trying to figure out the best way to implement equipment. The really tricky part is the hand slots.
It would be easy to give a character one hand ...
5
votes
2answers
170 views
Simultaneous events in a realtime system, where processing order causes different outcomes
I am working on a realtime dungeon crawler, focusing on a relatively complex and flexible skill system. Somewhat similar to MMORPGs with many compound spells, area effects, buffs/debuffs, ect. I am ...
0
votes
1answer
159 views
Player movement behind objects
I was playing around on RPG JS and Browser Quest, and the player, when moving, can give the effect of walking behind the trees or houses etc, so the player effectively disappears while it is "behind" ...
10
votes
3answers
591 views
How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]
Possible Duplicate:
What’s a way to implement a flexible buff/debuff system?
In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
4
votes
3answers
160 views
Labeling Areas on a map
I've been wondering how you would go about labeling an area on a 2D tile map. What I'd like to do is associate tiles with an area i.e Forest Area, Desert Area, etc.
Keep in mind this is an idea, so ...
2
votes
0answers
235 views
RPG Maker VX - How to increase tileset limit?
On RPG Maker VX the default setup allows you to have 5 tilesets for the map layout. I know it's possible to make "fake" tiles by using events overlaid on the real tiles to show different images. ...
3
votes
1answer
520 views
Best practice for organizing/storing character/monster data in an RPG?
Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the ...
2
votes
2answers
190 views
Zelda like multiplayer combat
I have in mind coding a multiplayer game with a similar combat to zelda's. Since i will use flash, i'm limited to use TCP. My question is, is this goal possible? It's not as fast-paced as some ...
-1
votes
1answer
104 views
How are dependant quests generated in Guild Wars 2? [closed]
I recently read that Guild Wars 2 uses a system where the creation of quests depends on which actions user took when they were presented another quest. An example was: There might be a quest to ...
2
votes
1answer
113 views
OpenGL and Java user interface architecture/comunication [closed]
I'm working on the UIs for a turn based tactical rpg made with Java and LWJGL.
I'd like to make a set of "dynamic" UIs similar to those of the game Torchlight 2. I would like to know if there are any ...
-2
votes
2answers
1k views
Where can I find resources for RPG Character Sprites? [closed]
I'm developing a turn-based 2D RPG game. Everything's going fine except the lack of characters' sprites such as moving, attacking animation, etc.... By characters I mean both human-like and ...
1
vote
1answer
383 views
Custom inventory items based on inheritance
So, here's the scenario:
I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single ...
8
votes
3answers
251 views
How to have operations with character/items in binary with concrete operations?
I have the next problem.
A item can have a lot of states:
NORMAL = 0000000
DRY = 0000001
HOT = 0000010
BURNING = 0000100
WET = 0001000
COLD = 0010000
FROZEN = 0100000
POISONED= ...
3
votes
1answer
180 views
How can I plot a radius of all reachable points with pathfinding for a Mob?
I am designing a tactical turn based game. The maps are 2d, but do have varying level-layers and blocking objects/terrain. I'm looking for an algorithm for pathfinding which will allow me to show an ...
-1
votes
3answers
199 views
correct pattern to handle a lot of entities in a game
In my game I usually have every NPC / items etc being derived from a base class "entity".
Then they all basically have a virtual method called "update" that I would class for each entity in my game at ...
6
votes
2answers
511 views
Hills in a topdown game
I'm making a top down rpg game and was wondering if it was possible to show hills on a map instead of having everything completely flat. I've thought about changing to an isometric view, but if it can ...
15
votes
6answers
1k views
Handling player logoff and logon in a persistent world without breaking immersion
One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
0
votes
0answers
171 views
Is Charge Time System from Final Fantasy patented? [closed]
Just have a simple question, the ATB system from Final Fantasy has been patent in the past (i think 1992 on july) i am interested in making a turn based game based on the charge time system. So my ...
12
votes
2answers
393 views
Facilitating XNA game deployments for non programmers
I'm currently working on an RPG, using the RPG starter kit from XNA as a base. (http://xbox.create.msdn.com/en-US/education/catalog/sample/roleplaying_game) I'm working with a small team (two ...
-3
votes
1answer
635 views
RPG game engine in javascript [closed]
I am trying to build an RPG using html5/javaScript. Can anyone point out a few game engines for developing RPG in javaScript
2
votes
1answer
538 views
Collision Detection for a 2D RPG
First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking ...
-12
votes
2answers
165 views
Extremely Hybrid Game requirements [closed]
What system specifications would a game need if it was:
Total players per planet: ~20000
Total players per team:~1M
Total players per map(small volume of space or small surface over a planet): ...
10
votes
6answers
484 views
What forms of non-interactive RPG battle systems exist?
I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
0
votes
1answer
269 views
How can I scale player/enemy stats to balance the difficulty just right?
I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
3
votes
2answers
673 views
Monster's AI in an Action-RPG
I'm developing an action rpg with some University colleagues. We've gotton to the monsters' AI design and we would like to implement a sort of "utility-based AI" so we have a "thinker" that assigns a ...
1
vote
1answer
75 views
Variable Visibility Class Interaction
I have a very general question about how game classes interact with eachother in a growing RPG game project I'm working on. (Writing it in java/Slick2D, not that is matters because the question is ...
1
vote
2answers
619 views
How can I make a tile appear on top of another without completely blocking the tile below?
Making a small RPG with libdgx just for learning about how to draw tiled maps and move around in them. I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My ...
1
vote
2answers
296 views
Passive skills and items
I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database.
Every now and then a character have to make a skill roll (Talk, ...


