Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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1answer
49 views

HTML5 canvas multiplayer game with node.js and Isogenic engine [closed]

I want to create a multiplayer game using Isogenic engine i understand that this technology uses html5 and canvas for rendering graphics in frontend and node.js for backend. I started working on how ...
1
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0answers
81 views

Kicking of the story in an RPG [closed]

I am currently working on a RPG with heavy procedurally content generation. Most of the map and the plot is getting generated procedurally over time. The game also makes use of permadeath. On dying, ...
3
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1answer
94 views

How to structure complex global game state?

Assume you're working on an RPG like Fallout and you have all sorts of flags and variables tracking the state of the world. Stuff like: Talked to NPC X Opened chest Y Completed quest 1 Visited some ...
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2answers
137 views

How to manage Areas/Levels in an RPG?

I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My ...
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2answers
162 views

Can I have keyboard controls in an MMO and still do movement calcuation in the server?

I'm trying to decide between keyboard and mouse movement controls for a web-based multiplayer. It would be quite resource-intensive to use the WASD-keys and AJAX the server with controls every second. ...
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2answers
94 views

What design pattern should I employ for validating character movement?

I'm developing a RPG in Java and have a Map class, which will contain all the MapObjects (the Player, Enemies, Walls, etc.): Map.java public class Map { private int width; private int height; ...
3
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1answer
257 views

storing user data for rpg

I'm creating a single player Web rpg that will store a decent amount of information about the player, items, map, npcs, etc. I have been developing html5, javascript, php, and the mysql database ...
1
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2answers
69 views

How do you account for zoom in a top down viewport?

I've been stumped on this for days so please forgive me if this question is in bad-form. I have a generic top-down RPG structure, and I want to create a zoomable Canvas viewport for it. I've read ...
4
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1answer
475 views

How to edit key-value pairs (like a Dictionary) in Unity's inspector?

I have a spell system I am creating, the principle is as follows: Each spell is an autonomous prefab. It contains a script with some properties (base damage, duration...) that can be modified in the ...
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2answers
185 views

In a multiplayer game, should I store the list of character names on the Player class?

I am writing a multiplayer game that has account system and character creation system like standart MMORPGs. I have a question about name creating issue. I think that I can create a static variable on ...
1
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2answers
115 views

Different ways to load/select characters in a RPG game [closed]

I am brand new here, and have been designing a two player card game where from tens of thousands of cards each player selects up to 80 cards DECK, and then fights with those cards. For reference Yu ...
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1answer
192 views

Simulating Shadows with Pygame

I'm trying to simulate shadows for a 2d topdown RPG, but I can't think of the best way to do this so far I've tried making copies of the original game entities and turning all opaque pixels black ...
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1answer
52 views

Rotating image around a given point

Im trying to simulate shadows in a 2d RPG, So far I can make the shadows but i cant blit them properly, Im trying to rotate them according to where the "sun" is (just a position) I have looked at ...
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3answers
283 views

How can I handle versioning changes when saving assets?

I've been working on an RPG now for a while and I use two of different serialization techniques. Enemies, Weapons, items are as saved as XML. Maps and events are saved as "controlled binary" (every ...
1
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2answers
117 views

How to figure out a users earnt exp based upon calculating the difference by user and player by x?

How would I figure out a users earnt EXP based upon calculating the difference by user and player by x using this format? If the user is 60 levels less than me, I would get 0 exp (as that's just ...
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0answers
17 views

XNA 4.0- Help with firing projectiles at the mouse cursor [duplicate]

I'm making a Zelda-esque RPG in XNA and I'm confused on how to fire a projectile from the location of the mouse cursor? I've been trying to find a solution on the internet but to no avail.
0
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1answer
114 views

Developing a browser-based RPG: Loading user data

I'm writing a browser-based RPG in JavaScript, HTML5 with Canvas, EaselJS, etc... I'd like to develop the back end data saving/user profile aspect now. This is a single player RPG where the player ...
2
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1answer
284 views

How can I control how quickly a character levels up in an RPG? [duplicate]

I am working on an RPG and I've mostly followed formulas from the Dragon Quest series and they've all been fairly simple. (For example, dmg = (Attack/2 - Defense/4), where Attack is Weapon Power+STR.) ...
2
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0answers
160 views

How do you deal with loot in an RPG where all mosters drop their full inventory? [closed]

I currently have a system where both players and monsters in an RPG use equipment. This means that when an enemy is killed, I can technically drop everything they have. These are armor and weapons ...
3
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3answers
365 views

Algorithm for game difficulty/pacing curve generation in single player RPG

I'm looking at this article about pacing in entertainment and games. It suggests that all good entertainment roughly follows a pacing/engagement curve like Star Wars(below). I'm interested in how I ...
1
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1answer
141 views

How to centralize stat/feat/equipment related changes in an RPG?

I have a game with an RPG system where derived stats, like HP,armor, etc depend on a variety of components: armor, stats and feats. I'm running into an issue where the code to change derived metrics ...
1
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0answers
78 views

What should the data structure of a flexible ability system look like? [duplicate]

Hi guys I am currently working on a turn-based RPG that will require me to create numerous abilities with little overlap. I've been looking to other games to see how their ability and combat system is ...
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1answer
213 views

Can an RPG Leveling System be simulated on MS Excel?

I'm interested in seeing quickly if my leveling system still makes sense at level 60. Is there a quick way to do this on Excel?
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0answers
21 views

How to promote an indie game on Google Play? [duplicate]

We're currently on the Alpha stage and searching through possible ways to promote our game. Hope you can help with advice.
5
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1answer
689 views

How to balance experience gain in an RPG

I am currently developing an RPG game with a classic experience-points and levelup mechanic. The player kills monsters, gains experience points, levels up when they collect enough and become stronger. ...
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0answers
111 views

Creature experience gain RPG [closed]

Imagine some creatures that fight and gain experience when they win. After some experience, they level up. Im trying to define a well balanced fair model. I Designed 3 types of growing (Slow Medium ...
2
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2answers
401 views

Database vs classes in a rpg character sheet app for android [closed]

i'm trying to develop an android app to handle character sheets in roleplay games like D&D and Pathfinder. My target is to avoid calculations of bonuses by the player who only cares to set which ...
8
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2answers
518 views

How to implement “identify item” feature in RPG

In many games there is an approach that you can't use item that hasn't been identified. And usualy you can't identify it by just using it. While this approach simplifies a lot of things it just ...
3
votes
1answer
363 views

Web single player 2d top-down RPG - background image, sprites, and new level loading

I'm making a web single player 2D top-down rpg using JavaScript (create js library) and have a couple questions. For the background image, I've currently loaded a 1000x1000 bitmap to represent the ...
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votes
2answers
2k views

RPG level-experience formula [closed]

I want to make an RPG game and I would like an advice on how should I create my level-experience formula. I saw this formula http://rsdo.net/rsdonline/guides/Experience%20formula.html#PHP and I ...
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votes
1answer
138 views

How would I make an event option change after an event is used on RPG MAKER VX ACE?

I am trying to make my first RPG, and I am trying to make someone say something talking to someone once, but then when talking them to a second time, they something else. How would I do that?
1
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1answer
733 views

How to make an event appear after one event has been activated on RPG MAKER VX ACE?

I am trying to create my first RPG, and I having some difficulty to make an event appear after an event had been activated, and then disappear later, only to reappear after the player activated an ...
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0answers
503 views

A simple RPG leveling system [closed]

I'm building an RPG game system in Java, and one part is the leveling system, with the following: max_exp: maximum experience points max_level: maximum level Given a level, find the minimum ...
2
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3answers
436 views

How complex should enemy AI be in a dnd-alike?

I'm writing a text-mode (python + ncurses), turn-based rpg based loosely on 3rd edition D&D and Neverwinter Nights (the PC game) rules. It's not going to be a full implementation, but 'in the ...
1
vote
1answer
221 views

Collision detection with entities/AI

I'm making my first game in Java, a top down 2D RPG. I've handled basic collision detection, rendering and have added an NPC, but I'm stuck on how to handle interaction between the player and the NPC. ...
9
votes
2answers
1k views

What are the pros and cons of skill trees versus skill lists in RPGs? [closed]

What are the pros and cons of skill trees versus flat skill lists in role playing games? In what situations would the usage of one be more appropriate than the other? Here is an example of a ...
4
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2answers
457 views

How to balance hybrid classes?

In RPGs sometimes there will be hybrid-classed characters, ie, characters that can fill the roles of multiple characters. Sometimes they're really weak and useless because despite filling out many ...
4
votes
2answers
368 views

AI for a mixed Turn Based + Real Time battle system - Something “Gambit like” the right approach?

This is maybe a question that's been asked 100 times 1,000 different ways. I apologize for that :) I'm in the process of building the AI for a game I'm working on. The game is a turn based one, in ...
5
votes
1answer
670 views

What underlying character stats would you put into your “character” object in an RPG engine

basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
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3answers
194 views

How to properly handle equipment enchants

In my game, the player starts with a set of equipment and unlike many other hack-and-slash RPG's, this base set of stuff never changes - the player never acquires a new weapon or armor. The only way ...
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votes
3answers
490 views

MMORPG with level system like The Elder Scrolls [closed]

Why arent there any MMORPS with a leveling system like the elder scrolls? (Leveling skills/stats by using them and upgrading your character level at X skill lvlups) And what are the Pros and Cons of ...
-1
votes
1answer
165 views

How would you program sprite movement in a 2-D ariel view rpg game? [duplicate]

I'm relatively new to programming and I have recently programmed an RPG game in java. Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...
0
votes
1answer
42 views

problem updating labels

I am using the following code to handle xp gains: reqXP = (Level ^ 2 + Level + 3) * 4 If (currXP >= reqXP) Then Level = Level + 1 expPoints = expPoints + 3 excessXP ...
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votes
1answer
1k views

RPG Logarithmic leveling formula?

I'm working on a RPG game, however, I am not the amazing person at math that I wish I was, although someone suggested a logarithmic equation would work well. My current idea is for this: You start ...
-1
votes
1answer
391 views

How was traditional 2D collision detection/resolution being done? [closed]

Just out of pure curiosity, I'm wondering how classic 2D games of the 80s/90s (The Legend of Zelda, Super Mario, Warcraft, ...) approached collision detection/resolution. For some reason I can't ...
0
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3answers
340 views

Python mini RPG enemy movement. (how to have two infinite loops running at the same time)

I have a problem with my RPG. I want enemies to wander randomly. So I put: enx_speed = random.randint(-2, 2) eny_speed = random.randint(-2, 2) in the main loop (while true:). However, that loops ...
1
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1answer
360 views

How do I determine if one value is within a certain range of another in Python

I've been working on the attacking in my RPG. The problem I have recently encountered is, I have to be in Exactly the same x coordinate as the Enemy. When I want to attack the enemy this is what ...
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votes
1answer
432 views

MVC pattern for turn-based RPG [closed]

I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles. There are two groups of characters in each battle: heroes and ...
4
votes
1answer
395 views

Working principle of an RPG map

I am currently thinking of building a basic browser-based 2D(that would eventually become 2.5D) RPG. I have planned everything and I think that would be able to accomplish the current goals, but it ...
3
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2answers
314 views

How Does Ultima 7 manage different floors in 2d

In U7, you can move among floors without the function "tranport" the player to another place, as for example the first ff ones. How can it tell whenever the character is moving from floor z to ...