1
vote
0answers
43 views

Move parent according to child axis in Unity?

Can I ask my parent to move according to the child axis? This means if I turn right, then right again, the parent has to be at 180° from its original position, and not only at 90° (because "Right" ...
0
votes
1answer
86 views

Mouse Aiming Causing Rotation Jitter

When our game's ships move around, mouse aiming causes them to shake around a lot. The body being aimed is moved kinematically. I think we've narrowed it down to this block of mouse tracking code. ...
2
votes
1answer
88 views

Rotation independent rotation

I came up with some cube rotating, but I could not make it smooth and easy to use because as the cube turned - the keys that handle the turning changed their purpose. Link to demo. The demo rotation ...
1
vote
1answer
84 views

Weapon as camera's child, rotation messed up

I put my weapon as a camera child, it works, but when i rotate my player it seems the weapon rotate a little too. I'll attach some images so you can see it. As you can see, when i look up i ...
3
votes
3answers
224 views

Getting correct angles between Vector3s

I'm working on a project where you can draw lines between points. You select one point and drag the mouse onto another point and a line is drawn between them. The line itself is a 3d object which is ...
1
vote
1answer
197 views

How to get a point to the left/right of a vector

I have a position vector of a point in space and a quaternion for it's rotation. What i'm trying to calculate is a point too the left and a point to the right. I have the position and ...
1
vote
1answer
750 views

Rotate to a set degree then stop Unity [closed]

I'm trying to make an object rotate up on the Y axis 90 degrees, then stop. I've got the rotating up bit working fine, it's getting it to stop once it hits 90. Some of the things I've tried include ...
1
vote
1answer
383 views

Scene graph in Unity3D

I was wondering if any scene graph-like mechanism is implemented into Unity3D? For example if I have a GameObject, can I add child cubes to it so when I rotate the parent GameObject, the siblings will ...
1
vote
1answer
2k views

Angle between two points

I have a character who walks to random points in my room in Unity. The problem is he always faces one direction, I want to write in C# a piece of code that will get the direction the character is ...
0
votes
1answer
245 views

Character rotating around target

I'm using xaitment plugin for Unity as the AI for a demo level but I have a problem. My character is supposed to walk to random points but while it's walking there it's rotating around the point. I ...
2
votes
4answers
2k views

How to make something rotate a certain amount over an exact amount of time

I'm trying to make a plane rotate down a certain amount and 180 degrees horizontally over 2 seconds. Basically I want it to take the plane 1 second to rotate to a horizontal-facing angle, then take ...
1
vote
1answer
1k views

How to control a spaceship near a planet in Unity3D?

Right now I have spaceship orbiting a small planet. I'm trying to make an effective control system for that spaceship, but it always end up spinning out of control. After spinning the ship to change ...
2
votes
1answer
731 views

How can I create my mesh so that textures applied to it are NOT rotated 90 degrees in Unity 3D?

I'm trying a really simple test in Unity 3D. I want to render a texture on the simplest plane possible. So, I've created a two-triangle plane in Blender, then imported it into Unity. From there, I ...
2
votes
1answer
2k views

2d tank movement and turret solution

I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours ...
2
votes
2answers
1k views

Weird rotation problem

I'm creating a simple tank game. No matter what I do, the turret keeps facing the target with it's side. I just can't figure out how to turn it 90 degrees in Y once so it faces it correctly. I've ...