I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
I use a 1x1 pixel 2d texture as source for SpriteBatch.Draw. The texture is scaled and rotated around an origin. The left image is only scaling. The right one scaling + rotation around the origin at ...
I know things similar to this have been posted, but I'm still trying to find a good solution... I'm drawing Texture2D objects on the ground in my game, and for Mouse-Over or targeting methods, I'm ...
I have recently achieved to render box2d Objects, and texture with sprites at where the box2d objects exists. But now I am facing another problem. When I rotate the Box2D object, the sprite gets ...
I'm trying a really simple test in Unity 3D. I want to render a texture on the simplest plane possible. So, I've created a two-triangle plane in Blender, then imported it into Unity. From there, I ...
Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in ...