Tagged Questions
5
votes
1answer
315 views
Calculate gears rotation for a realtime simulation
Hi I'm trying to do a game with real time simulations of gears. There is a big Gear with inside a smaller gear.
I managed to draw gears with different diameters but equal size teeth, but if i try to ...
1
vote
1answer
179 views
Rotating a cube using jBullet collisions
How would one go about rotating/flipping a cube with the physics of jBullet?
Here is my Draw method for my cube object:
public void Draw() {
// center point posX, posY, posZ
float ...
6
votes
2answers
660 views
How to implement friction in a physics engine based on “Advanced Character Physics”
I have implemented a physics engine based on the concepts in the classic text Advanced Character Physics by Thomas Jakobsen. Friction is only discussed very briefly in the article and Jakobsen himself ...
1
vote
1answer
1k views
How to control a spaceship near a planet in Unity3D?
Right now I have spaceship orbiting a small planet. I'm trying to make an effective control system for that spaceship, but it always end up spinning out of control. After spinning the ship to change ...