3
votes
1answer
100 views

Scaling and rotating texture onto another texture by raw buffer data

I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
0
votes
1answer
610 views

Rotating Objects in OpenGL: glRotate or Quaternions?

I'm coding my first engine and I'm trying to have performance in mind since I'll probably use it for mobiles, and I have this question, should you use glRotate or Quaternions for rotating objects in ...
-2
votes
3answers
246 views

How to rotate to a target position over time

I know how to do rotations to vectors, but how do I rotate over time? For instance say I made a function RotateTo(vec2 iPosition, float iTime); so it rotates to iPosition over iTime - how would ...
3
votes
2answers
486 views

How to rotate camera centered around the camera's position?

Currently I am using gluLook at like so: gluLookAt(position.x, position.y, position.z, viewPoint.x, viewPoint.y, viewPoint.z, upVector.x, upVector.y, upVector.z); with the ...
2
votes
1answer
433 views

Rotating To Face a Point

I am trying to rotate a line to point to the mouse's world coordinates (rather where the mouse lies on the plane where y=0). I am running into a couple of problems though: Whilst it follows the ...
0
votes
1answer
588 views

Camera Rotation (for mouse look) with LookAt does not work as expected (Local/Global)

My code for rotating my 3D fps camera isn't working as expected. I expect that the X-axis does rotate with the Y-axis, but it ain't so. I made some pictures to explain it better, I think its doing ...
5
votes
3answers
640 views

Rotate a particle system

Languages / Libraries in use: C++, OpenGL, GLUT Okay, here's the deal. I've got a particle system which shoots out alpha blended textures to produce a flame. The system only keeps track of very ...
0
votes
1answer
301 views

vector rotations for branches of a 3d tree

I'm attempting to create a 3d tree procedurally. I'm hoping that someone can check my vector rotation maths, as I'm a bit confused. I'm using an l-system (a recursive algorithm for generating ...
2
votes
1answer
4k views

Rotating an object in OpenGL about it's centre

Im writing a game for which, one of the models are loaded from an .obj file. It's a model of a plane, and I want to rotate the propeller. The object file is broken into groups, and the propeller is ...
11
votes
4answers
2k views

How to rotate blocks in tetris

I have a gameboard grid which is 20 rows high and 10 columns wide with the origin (0,0) being in the top left hand corner. I have a tetrimino in play, which is composed of four blocks. I have the x,y ...