Tagged Questions
3
votes
1answer
100 views
Scaling and rotating texture onto another texture by raw buffer data
I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
0
votes
1answer
610 views
Rotating Objects in OpenGL: glRotate or Quaternions?
I'm coding my first engine and I'm trying to have performance in mind since I'll probably use it for mobiles, and I have this question, should you use glRotate or Quaternions for rotating objects in ...
-2
votes
3answers
246 views
How to rotate to a target position over time
I know how to do rotations to vectors, but how do I rotate over time?
For instance say I made a function
RotateTo(vec2 iPosition, float iTime);
so it rotates to iPosition over iTime - how would ...
3
votes
2answers
486 views
How to rotate camera centered around the camera's position?
Currently I am using gluLook at like so:
gluLookAt(position.x, position.y, position.z,
viewPoint.x, viewPoint.y, viewPoint.z,
upVector.x, upVector.y, upVector.z);
with the ...
2
votes
1answer
433 views
Rotating To Face a Point
I am trying to rotate a line to point to the mouse's world coordinates (rather where the mouse lies on the plane where y=0).
I am running into a couple of problems though:
Whilst it follows the ...
0
votes
1answer
588 views
Camera Rotation (for mouse look) with LookAt does not work as expected (Local/Global)
My code for rotating my 3D fps camera isn't working as expected.
I expect that the X-axis does rotate with the Y-axis, but it ain't so.
I made some pictures to explain it better, I think its doing ...
5
votes
3answers
640 views
Rotate a particle system
Languages / Libraries in use: C++, OpenGL, GLUT
Okay, here's the deal.
I've got a particle system which shoots out alpha blended textures to produce a flame. The system only keeps track of very ...
0
votes
1answer
301 views
vector rotations for branches of a 3d tree
I'm attempting to create a 3d tree procedurally. I'm hoping that someone can check my vector rotation maths, as I'm a bit confused.
I'm using an l-system (a recursive algorithm for generating ...
2
votes
1answer
4k views
Rotating an object in OpenGL about it's centre
Im writing a game for which, one of the models are loaded from an .obj file.
It's a model of a plane, and I want to rotate the propeller. The object file is broken into groups, and the propeller is ...
11
votes
4answers
2k views
How to rotate blocks in tetris
I have a gameboard grid which is 20 rows high and 10 columns wide with the origin (0,0) being in the top left hand corner.
I have a tetrimino in play, which is composed of four blocks.
I have the x,y ...