Ropes, chains, vines, rubber fishing lines, and other manners of long-bodied objects that can twist or wrap around objects in the game world, and the physics of how they move about.

learn more… | top users | synonyms

0
votes
1answer
273 views

Rope Colliding with a Rectangle

I have my rope, and I have my rectangles. The rope is similar to the implementation found here: http://nehe.gamedev.net/tutorial/rope_physics/17006/ Now, I want to make the rope properly collide ...
2
votes
1answer
225 views

Model a chain with different elements in Unity 3D

I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. ...
5
votes
1answer
506 views

2D Rope with verlet and Semi-implicit Euler integration

I'm trying to create 2D rope. Chain based solution is not working pretty well, so I'm looking for new approach. Every good looking rope implementation is based on verlet integration, but this method ...
11
votes
0answers
2k views

Creating Rope Physics for Unity [closed]

I want to create a bungee jumping-like game in Unity and therefore I need a rope physics. I especially need elastic ropes with capability to pull objects with velocity after a little extension. Do you ...
2
votes
0answers
348 views

how to attach a body to a rope and making it swing to another rope

I've set some ropes (using cocos2d and box2d) and would like to attach a body to one rope in such a way that it can swing to another rope. I am not sure how to go about this. I read making and object ...
1
vote
1answer
1k views

Making an object swing from one rope to another

I am trying to make a Tarzan like game with Cocos2D and Box2D. I am having issues with the physics - making an object swing from one rope to another. I am not really sure how to do this. Could anyone ...
8
votes
5answers
4k views

How can I easily implement swinging in a platformer game?

I'm developing a game in which player can use ropes to swing (just like what Spiderman or Bionic Commando did) and I'm having problem implementing this behavior. Can anyone help me how to do this, I ...
12
votes
5answers
3k views

2D Rope Collision Detection

I'm wanting to create a rope that can collide with objects like in the following youtube video: 2D Game Physics Rope I'm thinking that you implement the verlet integration which uses points and ...
5
votes
1answer
458 views

Strangeness when simulating a chain

I'm using box2d and I simply hook up 10 points each with a similar length constraint to the adjacent point. When I move 1 point, the others follow just like a rope/chain. Just like one would expect. ...
8
votes
3answers
945 views

Forces on a wire in a 2D environment? (Physics)

Assume I have a physics primitive I am going to call a "wire" wrapped around a 2D environment (as described in this question). Here's an illustration of what that might look like: In the example ...
25
votes
6answers
4k views

Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine

I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. ...