I've set some ropes (using cocos2d and box2d) and would like to attach a body to one rope in such a way that it can swing to another rope. I am not sure how to go about this. I read making and object ...
I am trying to make a Tarzan like game with Cocos2D and Box2D. I am having issues with the physics - making an object swing from one rope to another. I am not really sure how to do this. Could anyone ...
I'm developing a game in which player can use ropes to swing (just like what Spiderman or Bionic Commando did) and I'm having problem implementing this behavior. Can anyone help me how to do this, I ...
I'm wanting to create a rope that can collide with objects like in the following youtube video: 2D Game Physics Rope I'm thinking that you implement the verlet integration which uses points and ...
I'm using box2d and I simply hook up 10 points each with a similar length constraint to the adjacent point. When I move 1 point, the others follow just like a rope/chain. Just like one would expect. ...
Assume I have a physics primitive I am going to call a "wire" wrapped around a 2D environment (as described in this question). Here's an illustration of what that might look like: In the example ...
I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. ...