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Why do objects interpenetrate in this simple collision solver?
The code below is from a Microsoft XNA sample here.
This is quite a simple rigid body simulation that ignores many physical effects (such as angular momentum), but it does try to push objects ...
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1answer
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How can I implement fixed joints in a 2D physics system?
I'm developing a simple, 2D physics system to complement an entity/component game object framework. So far, I have implemented some basic, tutorial-level physics. An entity that is affected by physics ...