I'm developing a simple, 2D physics system to complement an entity/component game object framework. So far, I have implemented some basic, tutorial-level physics. An entity that is affected by physics ...
The code below is from a Microsoft XNA sample here. This is quite a simple rigid body simulation that ignores many physical effects (such as angular momentum), but it does try to push objects ...
I would like to trigger an event each time my rigidbody2D is at a particular value. The event should only be triggered once for each given value per complete object revolution. Initial attempts at ...