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4
votes
1answer
2k views

How can I implement fixed joints in a 2D physics system?

I'm developing a simple, 2D physics system to complement an entity/component game object framework. So far, I have implemented some basic, tutorial-level physics. An entity that is affected by physics ...
6
votes
5answers
2k views

Why do objects interpenetrate in this simple collision solver?

The code below is from a Microsoft XNA sample here. This is quite a simple rigid body simulation that ignores many physical effects (such as angular momentum), but it does try to push objects ...
2
votes
1answer
66 views

How can I trigger an event each time the rotation of my rigidbody2D is at a given value?

I would like to trigger an event each time my rigidbody2D is at a particular value. The event should only be triggered once for each given value per complete object revolution. Initial attempts at ...