In my amateur 2D rigid body physics engine for a game I react on collisions between two bodies with an impulse j (formula 11) as explained here. To calculate this impulse I need one contact point P ...
how am I suppose to apply friction to an object so that when I apply force it decelerates eventually to zero? Here are my physics objects: Rigid Body "Sphere" Collision shape: btSphereShape(0.50) ...
I'm working on a game. I need to work out what the impulse is at different points on a body as a result of a collision. For example, in the following diagram, if there is a collision that results in ...