0
votes
0answers
96 views

Realistic collisions with a kinematic rigidbody?

I have a car game where player drives a car; this car has a collider and a kinematic rigidbody attached and is completely controller by script (i.e. a script sets its position and rotation). In the ...
3
votes
1answer
114 views

Calculating impulse with multiple collision points

In my amateur 2D rigid body physics engine for a game I react on collisions between two bodies with an impulse j (formula 11) as explained here. To calculate this impulse I need one contact point P ...
0
votes
1answer
88 views

making rigid body stop using friction

how am I suppose to apply friction to an object so that when I apply force it decelerates eventually to zero? Here are my physics objects: Rigid Body "Sphere" Collision shape: btSphereShape(0.50) ...
6
votes
3answers
343 views

Calculating impulse propagation through a rigid body after a collision

I'm working on a game. I need to work out what the impulse is at different points on a body as a result of a collision. For example, in the following diagram, if there is a collision that results in ...