Tagged Questions
1
vote
2answers
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Getting one rigidbody to follow another, but still react to stuff Unity3D/C#
Basically what I'm doing is having a ball you can pick up and drop on a ramp. When you pick up the first ball, the second ball follows close behind, and when you drop the first ball on to the ramp the ...
6
votes
5answers
1k views
Why do objects interpenetrate in this simple collision solver?
The code below is from a Microsoft XNA sample here.
This is quite a simple rigid body simulation that ignores many physical effects (such as angular momentum), but it does try to push objects ...