I am using Ogre3D as my rendering API, and OgreBullet as my physics engine. I have an test entity that when the y part of the velocity is 0 and spacebar is pressed, the velocity changes to, lets say: ...
I'm working on a simple 3D game. In the game, sometimes the players have to roll die (a D8 to be exact). I wish to represent the rolling die with a 3D model, and I'd like to animate it in 3D space as ...