Tagged Questions
3
votes
2answers
178 views
Creating stable tentacle structures
I am using verlet integration to simulate some tentacles. So far it works great and I am satisfied with how it looks in general. Here is how a tentacle is built:
The very stiff sticks are colored ...
2
votes
2answers
210 views
Procedural generation of physics-enabled structures (in a 2D world)
Is it possible to procedurally generate stable structures out of rigidbody objects at a reasonable runtime speed? Imagine Angry Birds's levels kind of structures but generated procedurally.
3
votes
2answers
434 views
How can I implement revolute (hinge) joints in a 2d physics system?
Further to my previous question on fixed joints, I am now going toe-to-toe with hinge joints in 2D physics. Though the answer to the previous question was excellent, I have come across a few problems ...
1
vote
1answer
425 views
How can I implement fixed joints in a 2D physics system?
I'm developing a simple, 2D physics system to complement an entity/component game object framework. So far, I have implemented some basic, tutorial-level physics. An entity that is affected by physics ...