Questions tagged [rigging]

The process of creating a skeleton that will be used for character animation in computer graphics. The process of binding a 3D mesh to the skeleton - a mesh that will be deformed by the movements of the joints and bones of the skeleton - is called skinning.

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Why is the "bind pose" one with outstretched arms?

Something I've often wondered about is the "bind pose". The bind pose for human skeletons is one where their legs are straight, and their arms are perpendicular to their body: My question is: why? Is ...
Blair Holloway's user avatar
10 votes
1 answer
2k views

Why is the root of the character rig the pelvis?

When creating character rigs for video games we always set the root of the rig and all the kinematic chains to the pelvis of the character. Is their a specific reason that we do that or is it by ...
John Demetriou's user avatar
9 votes
2 answers
2k views

How do games programmatically manipulate 3d models?

The title says it all. An artist makes a 3d model of a character. How does a programmer use the model to make the character run around?
Praxeolitic's user avatar
7 votes
1 answer
110 views

How to prepare a rigged character model to be imported as a humanoid in unity?

I want to import a character as a humanoid to be able to use masks on animation system. I used proper human structure but unity gives some errors when I want to turn it from generic to humanoid and ...
virtouso's user avatar
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6 votes
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XNA: Rotating Bones

XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root -> Main -> Turret -> Barrel I have binded all of the objects to the ...
MLM's user avatar
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5 votes
1 answer
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3DS Max equivalent to vertex weight painting

I'm working in 3ds max on models for an Iphone game project and finding that using the Physique modifier is to general for rigging. When working with so few vertices I want to be able to directly tell ...
Mikey's user avatar
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1 answer
1k views

In Unity, rotating character spine keep going back to original rotation

this is the code for rotating spine in my character model: ...
modernator's user avatar
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4 votes
2 answers
2k views

How to animate a character with props in Blender and then have these props modifiable in Unity3D?

I have created a fully rigged and fully animated humanoid model in Blender with rigging based on Unity's Mecanim standards for humanoid models. Now, I want to create custom animation for it in ...
brain56's user avatar
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3 votes
2 answers
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How can I prevent pinching and jagged edges when deforming joints in 3ds Max?

I've rigged and skinned a character, but no matter how or how much I blend the weights, it doesn't look good: Why does the weight map look pixelated? I don't get it. I've never been able to get past ...
Aidan Pallian's user avatar
3 votes
1 answer
800 views

How can I rig an SVG humanoid?

I have a template SVG file for an articulated doll and it looks something like this: I can manually rotate and pose it in Adobe illustrator, but is there a better workflow to rig 2D segmented assets?
dbgrman's user avatar
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1 answer
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Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
frankish's user avatar
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Is there a standard way to rig a humanoid? [duplicate]

I am using some placeholder humanoid models for my game, which will be replaced later. I am concerned that when I replace them, they will not work with my animations, due to different rigging. Is ...
Evorlor's user avatar
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3 votes
0 answers
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How to make tank track rig? On unity

How to rig an unity tank track? Does it use animation or it use some another ways. Can anyone explain how to do this. thanks
Sugendout's user avatar
3 votes
0 answers
58 views

How can I rig an object to animate from two different orientations?

As an example: Say you're animating a skateboard. The board has a nose and a tail. Normally, the nose points forward and the tail points backward. Now say you have two animations: idle and trick. The ...
IanLarson's user avatar
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3 votes
2 answers
713 views

GLM/OpenGL: How Can I Prevent Vector Magnitude From Increasing While Rotating Bones in Skeletal Rig?

ANSWER AT THE BOTTOM OF THIS QUESTION I have been reading tutorials, articles, questions on StackExchange and books all with the subject of skeletal rigging. I have boiled my program down to just the ...
BenGearig's user avatar
2 votes
1 answer
507 views

Guidelines when rigging a character

Just wondering that how many IK (Inverse Kinematic) bones should you apply to a game character before it starts to go resource hog. Basically should you try to get rid of IK bones and just try to ...
EmJay's user avatar
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2 votes
1 answer
307 views

How can animate a set of rigs without reinventing the wheel?

I have a set of rigs of my own defined 3D doll in Javascript. I would like to animate a set of rigs to simulate walking, jumping, etc. Obviously I could do it by myself, but I'm sure I would be ...
MaiaVictor's user avatar
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1 answer
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Why do my character's feet slide when I auto-configure a humanoid rig in Unity3D?

I've downloaded an FBX animation of someone walking from the "Walking" section here. I imported that and also a humanoid character and specified the Rig for both as Humanoid (auto-create). The ...
Peter Morris's user avatar
2 votes
1 answer
231 views

Maya/Unity - See through models

I've recently modeled my character inside Maya; here's an image. The first thing I noticed whilst creating my model is that the models could be seen through source 1, after doing a little research ...
Ulivax's user avatar
  • 33
2 votes
2 answers
4k views

How to port animation from one skeleton to another?

While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone ...
shawn's user avatar
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2 votes
0 answers
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Mesh distorted during animations exporting from Blender + Rigify to Unity 2020

I finished my first 3D Character with a couple of animations using Blender 2.8 and Rigify. I'm exporting it to Blender as FBX file and everything seems to work. The only problem I have is with the ...
RavenJeGames's user avatar
1 vote
1 answer
1k views

Rigged through Blender (Rigify) and Errors in Unity

I am working on a Unity scene and as the 3D model is missing the bones, I ended up going to Blender for the rigging. For that, I followed the procedure that Unity suggests by using the add-on Rigify. ...
Gonçalo Peres's user avatar
1 vote
2 answers
2k views

Unity 2D rigging parts order

Hello I have some 2d character in sprite I've rigged to use in Unity 2D.Something like this, with separate body parts. Although I've used weights and geometry, these body parts are supposed to move ...
practicemakesperfect's user avatar
1 vote
1 answer
2k views

Is there any way to bring animation into unity without a rig/bones?

I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move ...
Tomatoes's user avatar
1 vote
1 answer
106 views

Why are my avatar hands not closed when performing clap animation downloaded from mixamo

I am using finalIk to rig my avatar in my project. Looks okay. I also have a few animations downloaded from mixamo that I am using with it. However, there is a particular animation (clapping) that ...
Craving_gold's user avatar
1 vote
1 answer
1k views

Humanoid Rig Animations Not Playing Properly

Although I have seen a few questions that are similar to my own, none had specific or clear answers that actually solved the problem, so here I am. Just recently, I have imported a rig from Blender ...
Toman800's user avatar
1 vote
1 answer
5k views

Unity3D/AnimationRigging - Rig not a child Transform in the Animator hierarchy

I'm using Animation Rigging in Unity and was having some success until I realized my rig was built on the wrong GameObject. This was causing the Animator on the character to be overridden by the ...
Evan Ward's user avatar
  • 105
1 vote
1 answer
1k views

How do I parent an object to a bone in the blender hierarchy?

So, I'm trying to make a simple RPG game using Blender and Unity. I would like to have an empty object to be used as a weapon holding position parented to my right hand bone so that I can switch ...
Mpsteve137's user avatar
1 vote
1 answer
15k views

Export rig from one Maya project to another

We are a team creating 3D characters for a game. Each of us is doing a separate character in a separate project. But we need all the characters to have exactly the same rig, and the rigging will be ...
John Demetriou's user avatar
1 vote
1 answer
301 views

Disjointed bones in 3ds Max - Are they a problem?

The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
Paul Ferris's user avatar
1 vote
1 answer
1k views

Make bones in blender work corectly in XNA

So, I am trying to connect bones with vertex groups in blender, but I keep failing. if I move a bone in XNA, it doesnt also move those vertecis that are connected to this bone(vertex groups). What I ...
user1806687's user avatar
1 vote
2 answers
834 views

Fastest approach to 3D animation

I'm currently tasked with designing a small HTML5 game. Having done everything by myself so far (3D models, codebase, game design, etc) I'm now at a point where I'm running out of time. I've less ...
HappyFerret's user avatar
1 vote
1 answer
793 views

How can I export mudbox joints to .fbx?

When I export my Mudbox mesh (level 1), with its skeleton selected, to a .fbx and import it into unity, I don't get the bones/joints/skeleton/whatever under my mesh in the hierarchy. Am I missing ...
Daniel's user avatar
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1 vote
1 answer
326 views

Rigged blender model is deformed when imported into Unity

I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine: All scales and rotations are normalized There is no unassigned vertex There is no weight bleeding ...
Luca's user avatar
  • 111
1 vote
0 answers
117 views

How can I de-rig & delete the skeleton while keeping the mesh?

There is this 3D model one can download here and then import to 3DS Max with XNALara importer. (Side note: XNALara is also known as XnaPosingStudio) Now this model already comes with a skeleton ...
user43537's user avatar
1 vote
0 answers
52 views

Can COLLADA be used for partial animations / animation blending?

I am making a game engine, using the COLLADA format for my models. Part of the requirement for my models is partial animations, for example if the model was a person, an animation could only affect ...
BWG's user avatar
  • 167
1 vote
0 answers
39 views

{Maya 2017} Problem with Knee Joint Target

I am not very experienced with Game Development or Character Design/Rigging, but I am trying to learn and have hit my first roadblock with rigging a character. I used Maya 2017's QuickRig function ...
Garrett O.'s user avatar
1 vote
0 answers
509 views

Automated animation retargeting

I am currently developing a video game using my own game engine I develop at the same time. While making a good progress in the past months, I am currently stuck. I assume I only miss a minor thing, ...
GameDevAlien's user avatar
1 vote
0 answers
223 views

Updating aiScene in ASSIMP with skeleton data

I am working on a project where I take an unrigged closed mesh, import it using ASSIMP, auto-rig it using the algorithm provided by Ilya Baran and Jovan Popovic and again export it using ASSIMP. I ...
Nickal's user avatar
  • 111
1 vote
1 answer
513 views

Blender FBX exports to Unity3D have incomplete animation sequences

Using Blender, I have rigged and animated this model with this attack action. I exported this model to an FBX format and imported the said FBX file into my Unity3D project. However, when I imported ...
brain56's user avatar
  • 219
1 vote
0 answers
327 views

Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
maxpayne's user avatar
  • 111
0 votes
1 answer
1k views

When importing Mixamo animated characters into Unity, they come without avatar?

I'm using Unity 2019.3.3f1. I create the character in Adobe Fuse. I uploaded it to Mixamo and choose an animation. I then downloaded the fbx for unity file. When imported into Unity, it is visible ...
ManoTech's user avatar
  • 145
0 votes
2 answers
751 views

How do I convert 2d character rigging animation to frame by frame sprite animation?

In this video after about the 8th minute, he says he converted them from character rigged animation to the frame by frame animation, so I searched but couldn't find any answers on google. How do I ...
ram tejesh's user avatar
0 votes
1 answer
138 views

Imported IK Rigged FBX model into Unreal Engine makes the feet point in the wrong direction

Hi I have a model I rigged in Cinema 4d following the same structure as the UE5 mannequin that I've imported into UE. I am trying to setup retargeting however the animations have the feet pointing in ...
730wavy's user avatar
  • 101
0 votes
1 answer
209 views

How to support ambidextrous weapon-holding animations

I'm making an action game in Unity, where the player character can hold an item in either hand, and some objects are held in both. I want the PC to be ambidextrous, so I essentially need to be able to ...
Daniel Steckly's user avatar
0 votes
1 answer
2k views

Can I add rigging bones to a model imported from Blender inside Unity?

I created a model in Blender but recently I stumbled upon a video claiming that you can add rigging to a model in Unity. So instead of rigging in Blender, is it possible to do it in Unity?
sandalsAndMore's user avatar
0 votes
1 answer
406 views

Rigging a 2D face on a 3D character

I have a question about rigging in Unity -. Is there a way to rig a 2D face on a 3D character in such a way that you are able to get a smooth transition between the different keyed mouth- and ...
Matthias S's user avatar
0 votes
1 answer
518 views

How to edit a Rigged 3D Model without Ruining the Rig?

I have some rigged 3D models that I want to use. They came as .fbx. and sometimes I want to make some minor edits such as merging/moving/removing some vertices or something of that nature. The Problem:...
danglingPointer's user avatar
0 votes
2 answers
544 views

Can I use Unity to edit a prefab created in Blender?

I've imported a character from Blender. The character is made of metaballs and so doesn't import properly. I'm trying to edit the character within Unity using the rig from the original Blender object. ...
Justin Helps's user avatar
0 votes
1 answer
69 views

Auto key bones with controller helpers

I have skinned and rigged a human character with IK / FK and helper objects to control the position of the IK goals and the rotation of the bones. For example, the characters' left arm IK goal is ...
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