I'm creating a FPS game in XNA 4. I'm trying to display two hands and a gun in front of the camera. I already the models Hands: How can I do so the fingers and hands position adapts to the gun ...
So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root -> Main -> Turret -> Barrel I have binded all of the objects to the ...