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1answer
73 views

Animated rig improperly imported, unsure how to fix [closed]

In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png Here it is in Unity: http://i.imgur.com/ltGib.png ...
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1answer
327 views

How can I export mudbox joints to .fbx?

When I export my Mudbox mesh (level 1), with its skeleton selected, to a .fbx and import it into unity, I don't get the bones/joints/skeleton/whatever under my mesh in the hierarchy. Am I missing ...