I have an NPC with colliders parented to its bones using the Unity ragdoll wizard. It also has an Animator Controller. The problem is, sometimes those colliders just don't work right. They're targets ...
When I export my Mudbox mesh (level 1), with its skeleton selected, to a .fbx and import it into unity, I don't get the bones/joints/skeleton/whatever under my mesh in the hierarchy. Am I missing ...