Tagged Questions
0
votes
1answer
73 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
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-3
votes
1answer
207 views
Why do FPS games have a 3rd and 1st person mode when doing animations? [closed]
I noticed how in FPS mode you have cool looking skins on the gloves and weapons but in 3rd they are screwed. Why does a game need this sort of structure ? And also where do you learn how to rig ...
5
votes
1answer
767 views
3DS Max equivalent to vertex weight painting
I'm working in 3ds max on models for an Iphone game project and finding that using the Physique modifier is to general for rigging. When working with so few vertices I want to be able to directly tell ...