So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
So, I am trying to connect bones with vertex groups in blender, but I keep failing. if I move a bone in XNA, it doesnt also move those vertecis that are connected to this bone(vertex groups). What I ...
While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone ...