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3
votes
4answers
494 views

What revenue models can I use for a non-commercial game [closed]

I don't have any budget to buy commercial licenses but the libraries I use offer non-commercial free licenses. How far can I go in regard to monetizing my game without it being considered commercial ...
3
votes
1answer
420 views

Different revenue models between developers and publishers?

I am working at a small game studio developing games for iOS and Android. We do the full journey here, from idea to finished product and we have funding to do so. However, with the smartphone market ...
10
votes
6answers
799 views

To sell or give for free

I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, ...
8
votes
1answer
345 views

Promoting independent iOS games [duplicate]

Possible Duplicate: What are effective marketing strategies for iPhone games? I'm interested in promoting my latest iOS game. What have you done that really helped spread the word? Any ...
6
votes
4answers
10k views

Number of Impressions on Admob for revenue

Just curious of a rough estimate: About how many impressions would it take to make 300 dollars a day in ad revenue? Thanks for any help!
28
votes
4answers
2k views

What are some common ways to generate revenue from a free game?

When creating a free game what revenue options are there and how successful are they? What are the pros and cons of different revenue models such as ad-supported, freemium, partnerships, ...