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-1
votes
0answers
26 views

Collision Detection and Response Woes [on hold]

I've been trying to implement the collision detection and response detained in this paper: http://www.peroxide.dk/papers/collision/collision.pdf After pretty much copying the code line for line some ...
2
votes
2answers
156 views

How collisions should be handled in terms of design

I'm not sure how should I design the collision part in order to respond the all the game requests. First that comes in mind is 1. Update the game objects positions 2. Check the collision 3. Update ...
3
votes
1answer
108 views

How to determine depth of a pixel perfect collision

I am trying to figure out how to determine the depth of a pixel perfect collision in XNA. I want to know the depth in order to be able to use it in my collision response. At the moment I have the ...