Term 'resource' represents a game content item: an audio file, video clip, sprite animation image, etc.

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Resource Files creation and quick parsing

I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code: ifstream fileReader; fileReader.open("Test.fbx"); ...
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1answer
103 views

How many resources are too many?

I don't know if this question is too broad but I am finally working on a game I want to release and I find that questions like: "can I really add another 10 frames?", "Do I really need that ...
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461 views

Unpacking UE4 .pak's?

Is there any way to properly unpack/repack resources of UDK-based games (.pak files)? . From what I've tried already, gildor.org's viewer seems to skip/ignore these .pak's (also, UDK, which is UE3 ...
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2answers
197 views

Application of classes with critical non-static fields in LWJGL [closed]

I'm going to be as specific about this question as I can. Ultimately, how is it that I apply a class that uses non-static fields in LWJGL? More specifically, I know that OpenGL is quite nearly more a ...
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293 views

Exporting from eclipse with lwjgl using jarsplice

I am in the process of developing a 2D tilebased rpg with eclipse, lwjgl, and slick util. For some reason eclipse seems to be lagging heavily which doesnt make sense as all i have rendering is a ...
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2answers
241 views

Resources to learn XNA for a professional c# developer

I'm a .net consultant (mainly c#) for my job, but for a while now, I've been interested in making a game in XNA (as a hobby project). I've had a "beginner" course in XNA when I was still a student, ...
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1answer
133 views

Drawback of using multiple bind flags

As far as I understand Direct3D 11 I have to specify certain BindFlags in order to use a resource in a specific stage of the pipeline. From my experience some combinations are more common like ...
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1answer
347 views

What kind of data structure should I use for a resource container?

I am curious what kind of container would be the best choice for a resource container. BTree, binary search tree or something else? What like is the priority of the operations over it? So best ...
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1answer
3k views

Issues loading in AudioSource at runtime using WWW class

I am having an issue with loading in an OGG audio file to my project. Basically I want to set my game up so that players can drop audio files into a folder called Playlist in the game directory then ...
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1answer
66 views

Jmonkey loading texture from fails

I have the following basic code: public void simpleInitApp() { Box b = new Box(1, 1, 1); Geometry geom = new Geometry("Box", b); Texture cube1Tex = assetManager.loadTexture( ...
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1answer
130 views

Why does Unity save textures in bitmap format for APKs and IPAs?

Why does Unity save graphic resources in Android apks and iOS ipas in a bitmap format(width*height*bpp)? I want to save my resources in a small apk, but instead of 1mb for an image Unity stores 11mb ...
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2answers
544 views

Best source for sound effects? [closed]

What is a good source for sound effects for use in an indie game production (C#, XNA)? The sounds do not need to be free. They, however, should have a clear licence for commercial use. The website ...
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46 views

manipulate textures in real time using GPU

I'm looking for some way (tutorial, library or build in option) to draw texture on JMonkey in real time. So I have 2 images one a normal texture that is fairly big(4000x4000) and another much smaller ...
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0answers
25 views

SharpDX - Cannot get custom content resolver to work

I've been trying to implement a custom IContentResolver for my game with SharpDX, my goal is to be able to load all of my assets from my project's resource files. Here is the code that I use: public ...
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1answer
67 views

assets access with index offsets

My question if about resource management. Is it a good idea to store resources like Sounds in an array and then make a second array(lets call this SoundCollections) as a sort of reference table(name + ...
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Resource/Asset Manager [duplicate]

I'm creating a ResourceManager. At the beginning i'm creating a groups of resources which contain a map of resources. The role of groups is to quick load/unload resources, to find some constant, never ...
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1answer
225 views

How to encode game files or pack to one file like game_data.dat [duplicate]

I am a beginner C++ programmer. I am creating a custom Open Tibia Server and I use the alternative Tibia client (OTClient). I want encode game files (image, sound, lua, etc.) or pack all files into ...
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1answer
106 views

How should I store resources generated at runtime? [closed]

I in my game I generate some images at runtime depending upon the size of the text that will go over it. Right now I am storing these in a hashmap using a string resembling the text. The question is, ...
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2answers
228 views

Ebooks for building game framework in HTML5 [closed]

I begin to develop game but I don't know best ebooks for build simple game framework in HTML5 . Can anyone suggest ebooks for me and where to get free image resources for build map in game like as ...
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1answer
6k views

Where can you buy/license game art for small projects? [closed]

I'm looking for a marketplace of some kind where I can buy small sets of art, probably 2D mostly, a mix of backgrounds, tiles, and animated sprite sets. As a solo mobile developer, I'm really lacking ...
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1answer
241 views

Game code structure using openGL / Android [closed]

My game will have 3 activities (splashscreen, options menu and main game). As it stands, each is a separate activity with it's own activity class and GLSurfaceview class. Is this structure the right ...
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3answers
366 views

Game Programming Resources for Programmers [closed]

I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, ...
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1answer
331 views

Stop rendering to lessen amount of resources used?

Also posted on StackOverflow, hope this isn't a problem. Recently I've been writing a bot for a game which uses a DirectX backend for its rendering. I have managed to 'hack' the game into allowing ...
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1answer
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Voice artist for a game for kids [closed]

We're making a game for kids which should include about 50 spoken phrases. I'm asking for help in finding the right voice artist / studio for this. I've tried searching the web but couldn't find ...